On my fairly high end system Tomb Raider plays so-so at max settings, and certain parts of the game the framerate drops so severely the game stops recieving input and is basically broken. Wanted to try this patch on it as I'm certain it would have a massive improvement.
Unfortunately the game just freezes at the menu spamming this to the terminal.
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fixme:d3d:wined3d_cs_emit_surface_map Dynamic surface map is inefficient
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err:wgl:wglFlush wglFlush
Edit: Boom - got it working, after reverting 4adfb787f4e8c36a37ce1d53a7e6df16d03ecd8a and applying the performance patches benchmark framerate average goes from 52... TO 132!
That's a whopping 150% performance improvement!
Stefan dosinger if you ever read this: YOU DA MAN