The experimental opengl threaded patch

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J V
Level 3
Level 3
Posts: 83
Joined: Wed Mar 07, 2012 6:57 pm

The experimental opengl threaded patch

Post by J V »

I get 80% framerate boost with guild wars 2 using the patch from stefan dosinger.

On my fairly high end system Tomb Raider plays so-so at max settings, and certain parts of the game the framerate drops so severely the game stops recieving input and is basically broken. Wanted to try this patch on it as I'm certain it would have a massive improvement.

Unfortunately the game just freezes at the menu spamming this to the terminal.

Code: Select all

fixme:d3d:wined3d_cs_emit_surface_map Dynamic surface map is inefficient
Looks like this might be a plain old regression as turning off CSMT and turning back on SDO ends up freezing too spamming:

Code: Select all

err:wgl:wglFlush wglFlush
It works with 1.5.9-raw3

Edit: Boom - got it working, after reverting 4adfb787f4e8c36a37ce1d53a7e6df16d03ecd8a and applying the performance patches benchmark framerate average goes from 52... TO 132!

That's a whopping 150% performance improvement!

Stefan dosinger if you ever read this: YOU DA MAN
doh123
Level 8
Level 8
Posts: 1227
Joined: Tue Jul 14, 2009 1:21 pm

Re: The experimental opengl threaded patch

Post by doh123 »

Glad it works good for some things... I've only tested Star Trek Online so far.

OSX 10.8.4 ... Geforce 650M 1gb ... and the performance is actually much worse...
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