Hello,
I can usually find the solution for my problems by browsing the forums, but this time, I can't find anything that helps, so I'm asking.
So the problem is that some sounds aren't playing in one game.
Specifically, when I'm playing Phantasy Star Online, I have no background music.
I do have some of the sounds, but not all (there are 3 folders containing wav sounds files, only the sounds from one are playing).
When one of the sound should be played, I have this error :
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_GetObject : could not attach stream to file
That bug is reported on the game's page, but it is marked as fixed, in 1.2-rc1 : http://bugs.winehq.org/show_bug.cgi?id=16096
I did install wine 1.3.25, but got no sound, so I installed the 1.2.3, but the situation is the same as before : some sounds, no BGM, the same error message as at first (with wine 1.0.1-3.1).
If someone can help, that would be great.
Thanks.
Sound problem (that's marked as fixed)
Re: Sound problem (that's marked as fixed)
That bug is still open. Where did you see it marked fixed?cyphaw wrote: That bug is reported on the game's page, but it is marked as fixed, in 1.2-rc1 : http://bugs.winehq.org/show_bug.cgi?id=16096
Oops, wrong link, here is the one I talked about: http://bugs.winehq.org/show_bug.cgi?id=4805
Btw, I have i bit more info: when the game tries to access BGM, I have the err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_GetObject : could not
attach stream to file
But when it tries to access some sounds in the second non working folder, I realized the error message is different:
fixme:dmfile:IDirectMusicSegment8Impl_IPersistStream_Load : WAVE form (loading to be checked)
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0x3492058, 0x2a0a740): loading not implemented yet (only descriptor is loaded)
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0x2737e90, 0x26f0490): stub
fixme:dmime:IDirectMusicPerformance8Impl_PlaySegmentEx (0x26f0490, 0x2737e94, (nil), (nil), 0, 0x0, (nil), (nil), (nil)): stub
Apparently there are two different problems.
Btw, I have i bit more info: when the game tries to access BGM, I have the err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_GetObject : could not
attach stream to file
But when it tries to access some sounds in the second non working folder, I realized the error message is different:
fixme:dmfile:IDirectMusicSegment8Impl_IPersistStream_Load : WAVE form (loading to be checked)
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0x3492058, 0x2a0a740): loading not implemented yet (only descriptor is loaded)
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_Download (0x2737e90, 0x26f0490): stub
fixme:dmime:IDirectMusicPerformance8Impl_PlaySegmentEx (0x26f0490, 0x2737e94, (nil), (nil), 0, 0x0, (nil), (nil), (nil)): stub
Apparently there are two different problems.
That bug was for a crash, not for sound not playing. That's what was fixed.cyphaw wrote:Oops, wrong link, here is the one I talked about: http://bugs.winehq.org/show_bug.cgi?id=4805
From the console output it looks like your game is affected by bug 16096. Winetricks does have a directmusic verb; you could try that.