No Sound on Counter Strike 1.6

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Dimitrije
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No Sound on Counter Strike 1.6

Post by Dimitrije »

Hello, i installed Cs 1.6 on ubuntu 10.04 using wine. But i have one problem. When i play game, after 5-10 minutes my sound in game suddenly turns off. And i need to restart cs to solve this problem. Can you help me with this.

Also i have fps about 50. Can i get it up to 70 :roll: :)

My configuration

Asus P5K
Intel Core2Duo E6550 2.33 GHz
Nvidia 8600GT 256MB
Kingston 2GB

:lol:
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dimesio
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Re: No Sound on Counter Strike 1.6

Post by dimesio »

Dimitrije wrote:Hello, i installed Cs 1.6 on ubuntu 10.04 using wine. But i have one problem. When i play game, after 5-10 minutes my sound in game suddenly turns off. And i need to restart cs to solve this problem. Can you help me with this.

Also i have fps about 50. Can i get it up to 70 :roll: :)

My configuration

Asus P5K
Intel Core2Duo E6550 2.33 GHz
Nvidia 8600GT 256MB
Kingston 2GB
What version of Wine? If it's not the latest development release, upgrade.
tpreitzel
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Post by tpreitzel »

Yep,

This problem is prevalent in a whole series of applications, Team Fortress, Grand Prix 4, etc. In fact, this problem still exists with 1.2rc6
Dimitrije
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Re: No Sound on Counter Strike 1.6

Post by Dimitrije »

I am using latest version 1.2rc6 !!! HELP ME !!! :twisted:
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dimesio
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Post by dimesio »

tpreitzel wrote:Yep,

This problem is prevalent in a whole series of applications, Team Fortress, Grand Prix 4, etc. In fact, this problem still exists with 1.2rc6
Is this without PulseAudio?
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Post by tpreitzel »

dimesio wrote:
tpreitzel wrote:Yep,

This problem is prevalent in a whole series of applications, Team Fortress, Grand Prix 4, etc. In fact, this problem still exists with 1.2rc6
Is this without PulseAudio?
Yes ... Slackware64 doesn't use PulseAudio.
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dimesio
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Post by dimesio »

tpreitzel wrote:
dimesio wrote:
tpreitzel wrote: This problem is prevalent in a whole series of applications, Team Fortress, Grand Prix 4, etc. In fact, this problem still exists with 1.2rc6
Is this without PulseAudio?
Yes ... Slackware64 doesn't use PulseAudio.
Has anyone filed a bug?
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Post by Dimitrije »

no bugs, just sound suddenly turns off
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Post by tpreitzel »

dimesio wrote:
tpreitzel wrote:
dimesio wrote: Is this without PulseAudio?
Yes ... Slackware64 doesn't use PulseAudio.
Has anyone filed a bug?
I have no idea. This bug is obviously very prevalent. Personally, I haven't filed a bug.
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dimesio
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Post by dimesio »

tpreitzel wrote: I have no idea. This bug is obviously very prevalent. Personally, I haven't filed a bug.
The only bug I can find that fits the description given here is one that was closed as invalid because the problem is caused by a missing or outdated openal: http://bugs.winehq.org/show_bug.cgi?id=20177
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Post by DaVince »

In the case of a missing openal, shouldn't the sound be playing at all? I mean, it did play for the first 5 minutes.
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Post by tpreitzel »

dimesio wrote:
tpreitzel wrote: I have no idea. This bug is obviously very prevalent. Personally, I haven't filed a bug.
The only bug I can find that fits the description given here is one that was closed as invalid because the problem is caused by a missing or outdated openal: http://bugs.winehq.org/show_bug.cgi?id=20177
This problem isn't due to an outdated OpenAL package as I built my own package from latest source a couple of weeks ago. This problem has been present since the audio for WINE was reworked a couple of months ago, i.e. some of the drivers were removed.
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Post by tpreitzel »

DaVince wrote:In the case of a missing openal, shouldn't the sound be playing at all? I mean, it did play for the first 5 minutes.
Likely ... Applications shouldn't be playing fine for several minutes only to have the audio cut-off with the application crashing shortly thereafter.
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Post by dimesio »

tpreitzel wrote: This problem isn't due to an outdated OpenAL package as I built my own package from latest source a couple of weeks ago. This problem has been present since the audio for WINE was reworked a couple of months ago, i.e. some of the drivers were removed.
So why haven't you filed a bug?
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Post by tpreitzel »

dimesio wrote:
tpreitzel wrote: This problem isn't due to an outdated OpenAL package as I built my own package from latest source a couple of weeks ago. This problem has been present since the audio for WINE was reworked a couple of months ago, i.e. some of the drivers were removed.
So why haven't you filed a bug?
Ahem, so you really mean: Why haven't x people filed a bug? ;) I wonder if I have to register another time just to file a bug? (3 times total).... However, thanks for at least informing us that a bug apparently hasn't been filed yet. Within the next couple of days, I'll file (register if necessary) a report on this bug as it pertains to Grand Prix 4 if no one else files a report with Team Fortress or Counter Strike in the meantime.
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Post by dimesio »

tpreitzel wrote:Ahem, so you really mean: Why haven't x people filed a bug? ;) I wonder if I have to register another time just to file a bug? (3 times total).... However, thanks for at least informing us that a bug apparently hasn't been filed yet. Within the next couple of days, I'll file (register if necessary) a report on this bug as it pertains to Grand Prix 4 if no one else files a report with Team Fortress or Counter Strike in the meantime.
What I really mean is that someone ought to file a bug, because I can't find one that fits your description of the problem for any of the three apps you've mentioned. Be sure to mention in the report what version of OpenAL you have and that you're not using PulseAudio. And since you say this started a couple of months ago, you should run a regression test.

Before you do all that, though, one question: does setting OpenAL to native make any difference?
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Post by tpreitzel »

dimesio wrote: Before you do all that, though, one question: does setting OpenAL to native make any difference?
In Counter Strike? If so, I don't play the game so someone else will have to answer. I'm simply noting the similarities among NUMEROUS people playing NUMEROUS applications where the audio suddenly stops followed shortly thereafter by the application crashing to the desktop. Processor load seems to play a role in this bug.
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Post by Dimitrije »

the processor is ok. just sound suddenly turns off !
tpreitzel
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Post by tpreitzel »

Dimitrije wrote:the processor is ok. just sound suddenly turns off !
We'll just have to wait until the WINE developers locate and fix this problem. I'm pretty sure the problem is related to reworking the audio earlier this year, i.e. when some audio drivers were stripped from WINE. The audio in WINE hasn't worked properly since that time.
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