Morrowind GOTY on Darwine - empty resolution list?

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stodge
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Morrowind GOTY on Darwine - empty resolution list?

Post by stodge »

I hope it's ok to ask about Darwine on these forums. I installed Morrowind GOTY on OSX using Darwine and it starts. But I can't set a resolution as the list of resolutions is empty. It recognises an NVIDIA graphics card but no resolutions. Any ideas how to get this working? Thanks
James McKenzie

Morrowind GOTY on Darwine - empty resolution list?

Post by James McKenzie »

stodge wrote:
I hope it's ok to ask about Darwine on these forums. I installed Morrowind GOTY on OSX using Darwine and it starts. But I can't set a resolution as the list of resolutions is empty. It recognises an NVIDIA graphics card but no resolutions. Any ideas how to get this working? Thanks

Darwine is basically abandonware.

Can you provide more information on your Mac? Is it an Intel Mac (Intel
based) processor or a PowerPC based processor?

James McKenzie
stodge
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Post by stodge »

It is? Ouch, didn't realise that. What's the current alternative?

It's a new i7 Intel MacBook Pro.
ryan woodsmall

Morrowind GOTY on Darwine - empty resolution list?

Post by ryan woodsmall »

It is? Ouch, didn't realise that. What's the current alternative?

It's a new i7 Intel MacBook Pro.
Main wiki page on OS X:
http://wiki.winehq.org/MacOSX

You can build from source using info here:
http://wiki.winehq.org/MacOSX/Building

Mike Kronenberg packages Winebottler, but you'll need to contact his team for support if you run into problems:
http://winebottler.kronenberg.org/

doh123 built Wineskin to package apps in a nice wrapper:
http://wineskin.doh123.com/

I have a project providing a scripted method to build Wine on OS X too, but it doesn't have any GUI - it's strictly Wine and it's prereqs - and you'll need to use the Google code site for any support requests:
http://code.google.com/p/osxwinebuilder/

You can use Macports or Fink as well.

There are a number of ways to run Wine on OS X, from easy to kind of painful. One thing you'll need to take into account is that the fullscreen X11 support on OS X is a bit lacking; you can run apps "fullscreen" in an emulated desktop to work around it.

Good luck, let us know what roadblocks you hit if any! -r
James McKenzie

Morrowind GOTY on Darwine - empty resolution list?

Post by James McKenzie »

stodge wrote:
It is? Ouch, didn't realise that. What's the current alternative?

It's a new i7 Intel MacBook Pro.
You have several:

MacPorts/Fink will build a Native wine.

A supplemental project called WineBottler will install Wine (it is
native, so we support it).

The WineBottler portion, which installs programs and might create
application objects, we do not.

Also there is a project called WineSkin, that takes native wine and
builds an installable application we do not support but its author does
lurk here.

Lastly, I highly recommend installing the latest/greatest XQuartz as
this fixes many of the reported problems with Apple's X11 application.

James McKenzie
stodge
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Post by stodge »

Sorry - I should have mentioned I was using WineBottler. I installed WineSkin and hit the same problem. Will investigate more. Thanks
James McKenzie

Morrowind GOTY on Darwine - empty resolution list?

Post by James McKenzie »

stodge wrote:
Sorry - I should have mentioned I was using WineBottler. I installed WineSkin and hit the same problem. Will investigate more. Thanks

Are you having difficulties setting a screen resolution? This needs to
be reported on the WineBottler Trac.

James McKenzie
stodge
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Post by stodge »

I don't know. Morrowind's resolution list is empty, so I presumed Wine isn't configured properly or not reporting the correct graphics card/resolutions.
stodge
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Post by stodge »

I tried to create a ticket on WineBottler's Trac site but I don't have the permissions to do so.
ryan woodsmall

Morrowind GOTY on Darwine - empty resolution list?

Post by ryan woodsmall »

I tried to create a ticket on WineBottler's Trac site but I don't have the permissions to do so.
Are you attempting to run the app in an emulated desktop? If you can bring up winecfg in your bottle, you should be able select the Graphics tab, then check the "Emulate a virtual desktop" box and input your desired resolution. Restart winecfg and it should bring up an emulated desktop running in a window. You should be able to run Morrowind "fullscreen" in that window assuming OpenGL is working as expected. -r
doh123
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Post by doh123 »

you need to use a virtual desktop... Xquartz X11 does not have RANDR. Wine apps will only see 1 resolution, the one your running when it checks. If you run in a virtual desktop, that problem wont exist, as the window can resize and change all it wants...

If you use Wineskin, and run it in fullscreen mode, you should have several options it detects. If the resolution you want to run isn't detected, you can set a resolution in WineskinSettings.app and it will be available in the program, and run fullscreen and change the resolution for you if its different than normal. Wineskin has its own version of Xquartz built in, so your X11.app doesn't really matter.

Speaking of RANDR in Xquartz, I'm playing with some code I'm tying to get to work to add that, written by someone else other than me, and submitted to Xquartz, so it may be available in the near future... I can't get it running perfectly (yet), but I'm going to work on maybe cleaning it up to work good in Wineskin, even if its not great for all X11 apps.
James McKenzie

Morrowind GOTY on Darwine - empty resolution list?

Post by James McKenzie »

doh123 wrote:
you need to use a virtual desktop... Xquartz X11 does not have RANDR. Wine apps will only see 1 resolution, the one your running when it checks. If you run in a virtual desktop, that problem wont exist, as the window can resize and change all it wants...

If you use Wineskin, and run it in fullscreen mode, you should have several options it detects. If the resolution you want to run isn't detected, you can set a resolution in WineskinSettings.app and it will be available in the program, and run fullscreen and change the resolution for you if its different than normal. Wineskin has its own version of Xquartz built in, so your X11.app doesn't really matter.

Speaking of RANDR in Xquartz, I'm playing with some code I'm tying to get to work to add that, written by someone else other than me, and submitted to Xquartz, so it may be available in the near future... I can't get it running perfectly (yet), but I'm going to work on maybe cleaning it up to work good in Wineskin, even if its not great for all X11 apps.

xrandr is on the 'to do' list. I don't know if it was pushed out to 2.6
or if it will make it into the 2.5 series somewhere. I do know that
Apple's X11, based on 2.3.5 does not have it.

James McKenzie
doh123
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Re: Morrowind GOTY on Darwine - empty resolution list?

Post by doh123 »

James McKenzie wrote: xrandr is on the 'to do' list. I don't know if it was pushed out to 2.6
or if it will make it into the 2.5 series somewhere. I do know that
Apple's X11, based on 2.3.5 does not have it.

James McKenzie
nothing has it yet... but someone was nice enough to start the process with a basic version.. though I haven't gotten their code to function that great.. or at all.. yet... but I've been playing with it.

http://lists.macosforge.org/pipermail/x ... 02882.html

the mailing list contains patch files for adding in what was made... which helps bring it closer to a reality.
James Mckenzie

Morrowind GOTY on Darwine - empty resolution list?

Post by James Mckenzie »

doh123 <[email protected]> wrote:
Sent: Jun 29, 2010 8:53 PM
To: [email protected]
Subject: [Wine] Re: Morrowind GOTY on Darwine - empty resolution list?



nothing has it yet... but someone was nice enough to start the process with a basic
version.. though I haven't gotten their code to function that great.. or at all..
yet... but I've been playing with it.
Keep us updated on your progress. xrandr is essential for some X11 functions and should be for fullscreen desktop resolutions.

James McKenzie
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