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PhantomHoover
Level 2
Posts: 10 Joined: Wed Apr 22, 2009 1:32 pm
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by PhantomHoover » Mon Apr 26, 2010 1:28 pm
According to the AppDB, the Infinity Combat Prototype works perfectly. Unfortunately, when I try to run it, it freezes when it tries to load OpenAL. I've tried installing the OpenAL stuff linked to on the DB entry: no effect. Stderr shows nothing useful when running it and running it with WINEDEBUG=+openal32 shows nothing more.
PhantomHoover
Level 2
Posts: 10 Joined: Wed Apr 22, 2009 1:32 pm
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by PhantomHoover » Mon Apr 26, 2010 2:52 pm
More information: Wine version is 1.1.43, I'm using Ubuntu 9.10 and I've tried turning off pulseaudio.
vitamin
Moderator
Posts: 6605 Joined: Sat Feb 23, 2008 2:29 pm
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by vitamin » Mon Apr 26, 2010 11:48 pm
PhantomHoover wrote: More information: Wine version is 1.1.43, I'm using Ubuntu 9.10 and I've tried turning off pulseaudio.
Try with openal32.dll set to native.
PhantomHoover
Level 2
Posts: 10 Joined: Wed Apr 22, 2009 1:32 pm
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by PhantomHoover » Tue Apr 27, 2010 2:47 pm
If you mean install the Windows version of the OpenAL DLL, I've tried that and it doesn't work. ~~~~
DaVince
Level 8
Posts: 1099 Joined: Wed Oct 29, 2008 4:53 pm
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by DaVince » Wed Apr 28, 2010 6:23 am
That's because even if you installed that, Wine still has itself set up to use the built-in Wine version of OpenAL.
To set DLLs to native (or builtin), open the libraries tab in winecfg, add openal32 and set the order to (native, builtin).
PhantomHoover
Level 2
Posts: 10 Joined: Wed Apr 22, 2009 1:32 pm
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by PhantomHoover » Wed Apr 28, 2010 4:20 pm
Thanks, it worked. However, it doesn't render any non-HUD stuff, and what is drawn doesn't go away until something else draws over it.
PhantomHoover
Level 2
Posts: 10 Joined: Wed Apr 22, 2009 1:32 pm
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by PhantomHoover » Thu Apr 29, 2010 12:00 pm
That might just be my crappy graphics card, though.