Hi...
After playing a mission in 'Warhammer - Mark of Chaos' i get an error-message (access violation), when the scenario-map is loaded.
In Application database i couldn't find a relating solution to this error, only some registry-keys for wine version 0.9.32.
Unfortonatly, when I load them into the registry I get the error massage 'invalid parameter' during startup.
Does anyone know, what I could do?
Suse 11.1
Wine 1.1.9
Thank you!
Scyth
Warhammer - Mark of Chaos
Warhammer - Mark of Chaos
Scyth wrote:
James McKenzie
Update to Wine 1.1.17 and see if the problem goes away.Hi...
After playing a mission in 'Warhammer - Mark of Chaos' i get an error-message (access violation), when the scenario-map is loaded.
In Application database i couldn't find a relating solution to this error, only some registry-keys for wine version 0.9.32.
Unfortonatly, when I load them into the registry I get the error massage 'invalid parameter' during startup.
Does anyone know, what I could do?
Suse 11.1
Wine 1.1.9
James McKenzie
Hi...
Thank you, but nothing changed.
This is what I get in the console:
But I really wonder why the keys mentioned in the appdb don't work?
Scyth
Thank you, but nothing changed.
This is what I get in the console:
Code: Select all
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #167: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supporte"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #164: "Fragment shader(s) linked, vertex shader(s) linked. \nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supportedWARNING: built-in varying gl_TexCoord [2] has mismatched access semantics between the vertex and fragment shader\nWARNING: built-in varying gl_TexCoord [2] has mismatched access semanti"...
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #171: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supporte"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #168: "Fragment shader(s) linked, vertex shader(s) linked. \nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supportedWARNING: built-in varying gl_TexCoord [2] has mismatched access semantics between the vertex and fragment shader\nWARNING: built-in varying gl_TexCoord [2] has mismatched access semanti"...
err:dbghelp_msc:codeview_process_info Unknown CODEVIEW signature 00000000 in module L"warhammer"
zlib Debug.log
zlib minidump_1.dmp
Code: Select all
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"Nonpower2Mode"="repack"
"OffscreenRenderingMode"="pbuffer"
"PixelShaderMode"="enabled"
"UseGLSL"="enabled"
"VertexShaderMode"="hardware"
[HKEY_CURRENT_USER\Software\Wine\DirectSound]
"DefaultBitsPerSample"="16"
"DefaultSampleRate"="48000"
"EmulDriver"="Y"
"HardwareAcceleration"="Full"
[HKEY_CURRENT_USER\Software\Wine\Drivers]
"Audio"="alsa"
[HKEY_CURRENT_USER\Software\Wine\X11 Driver]
"Desktop"="1280x1024"
"DXGrab"="N"
"Managed"="Y"