Warhammer - Mark of Chaos

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Scyth
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Posts: 8
Joined: Sun Dec 28, 2008 12:05 pm

Warhammer - Mark of Chaos

Post by Scyth »

Hi...

After playing a mission in 'Warhammer - Mark of Chaos' i get an error-message (access violation), when the scenario-map is loaded.

In Application database i couldn't find a relating solution to this error, only some registry-keys for wine version 0.9.32.
Unfortonatly, when I load them into the registry I get the error massage 'invalid parameter' during startup.

Does anyone know, what I could do?

Suse 11.1
Wine 1.1.9

Thank you!

Scyth
James McKenzie

Warhammer - Mark of Chaos

Post by James McKenzie »

Scyth wrote:
Hi...

After playing a mission in 'Warhammer - Mark of Chaos' i get an error-message (access violation), when the scenario-map is loaded.

In Application database i couldn't find a relating solution to this error, only some registry-keys for wine version 0.9.32.
Unfortonatly, when I load them into the registry I get the error massage 'invalid parameter' during startup.

Does anyone know, what I could do?

Suse 11.1
Wine 1.1.9

Update to Wine 1.1.17 and see if the problem goes away.

James McKenzie
Scyth
Level 1
Level 1
Posts: 8
Joined: Sun Dec 28, 2008 12:05 pm

Post by Scyth »

Hi...

Thank you, but nothing changed.
This is what I get in the console:

Code: Select all

fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #167: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supporte"                                                                          
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #164: "Fragment shader(s) linked, vertex shader(s) linked. \nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supportedWARNING: built-in varying gl_TexCoord [2] has mismatched access semantics between the vertex and fragment shader\nWARNING: built-in varying gl_TexCoord [2] has mismatched access semanti"...                                                                                                                                                                         
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #171: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supporte"                                                                          
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #168: "Fragment shader(s) linked, vertex shader(s) linked. \nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supportedWARNING: built-in varying gl_TexCoord [2] has mismatched access semantics between the vertex and fragment shader\nWARNING: built-in varying gl_TexCoord [2] has mismatched access semanti"...                                                                                                                                                                         
err:dbghelp_msc:codeview_process_info Unknown CODEVIEW signature 00000000 in module L"warhammer"                                                                                                                                                                                   
  zlib  Debug.log                                                                                                                                                                                                                                                                  
  zlib  minidump_1.dmp 
But I really wonder why the keys mentioned in the appdb don't work?

Code: Select all

[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"Nonpower2Mode"="repack"
"OffscreenRenderingMode"="pbuffer"
"PixelShaderMode"="enabled"
"UseGLSL"="enabled"
"VertexShaderMode"="hardware"

[HKEY_CURRENT_USER\Software\Wine\DirectSound]
"DefaultBitsPerSample"="16"
"DefaultSampleRate"="48000"
"EmulDriver"="Y"
"HardwareAcceleration"="Full"

[HKEY_CURRENT_USER\Software\Wine\Drivers]
"Audio"="alsa"

[HKEY_CURRENT_USER\Software\Wine\X11 Driver]
"Desktop"="1280x1024"
"DXGrab"="N"
"Managed"="Y"
Scyth
vitamin
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Posts: 6605
Joined: Sat Feb 23, 2008 2:29 pm

Post by vitamin »

Scyth wrote:But I really wonder why the keys mentioned in the appdb don't work?
Wine has changed since. What your video card and drivers version?
Scyth
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Level 1
Posts: 8
Joined: Sun Dec 28, 2008 12:05 pm

Post by Scyth »

My videocard ist ATI 1950X (Pro?)
I have the most actual fglrx driver available installed.
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