I am attempting to play vaguardsoh
It has install and patches fine
I have 8.10 of Ubuntu and just upgraded to 1.1.12 of Wine
I receive my error right before the loading of the character section screen. The error I receive is:
wine: Call from 0x7b8456d0 to unimplemented function d3dx9_36.dll.D3DXGetShaderConstantTable, aborting
[01/03/09 08:39:00] FATAL: Critical: FD3DVertexShader::Serialize
[01/03/09 08:39:00] FATAL: Critical: UD3DRenderDevice::SerializeCompiledShaders
[01/03/09 08:39:00] FATAL: Critical: UD3DRenderDevice::LoadCompiledShadersFromFile
[01/03/09 08:39:00] FATAL: Critical: UD3DRenderDevice::Flush
[01/03/09 08:39:00] FATAL: Critical: SetViewport
[01/03/09 08:39:00] FATAL: Critical: UD3DRenderDevice::Lock
[01/03/09 08:39:00] FATAL: Critical: UViewport::Lock
[01/03/09 08:39:00] FATAL: Critical: UWindowsViewport::Lock
[01/03/09 08:39:00] FATAL: Critical: Vignette::_Draw
[01/03/09 08:39:00] FATAL: Critical: Vignette::Draw
[01/03/09 08:39:00] FATAL: Critical: UGameEngine::Init
[01/03/09 08:39:00] FATAL: Critical: InitEngine
[01/03/09 08:39:00] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[01/03/09 08:39:00] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[01/03/09 08:39:00] FATAL: Exit: OpenAL Audio subsystem shut down.
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
richard@richard-desktop:~/.wine/drive_c/Program Files/Sony/Vanguard$
any ideas as to where I should look?
Attempting to run Vanguard SOH I receive these errors
Vanguard SOH
On Sat, Jan 3, 2009 at 8:48 AM, rbhigday <[email protected]> wrote:
Use native DLL until that function's implemented.
--
-Austin
http://bugs.winehq.org/show_bug.cgi?id=10209I am attempting to play vaguardsoh
It has install and patches fine
I have 8.10 of Ubuntu and just upgraded to 1.1.12 of Wine
I receive my error right before the loading of the character section screen. The error I receive is:
wine: Call from 0x7b8456d0 to unimplemented function d3dx9_36.dll.D3DXGetShaderConstantTable, aborting
[01/03/09 08:39:00] FATAL: Critical: FD3DVertexShader::Serialize
[01/03/09 08:39:00] FATAL: Critical: UD3DRenderDevice::SerializeCompiledShaders
[01/03/09 08:39:00] FATAL: Critical: UD3DRenderDevice::LoadCompiledShadersFromFile
[01/03/09 08:39:00] FATAL: Critical: UD3DRenderDevice::Flush
[01/03/09 08:39:00] FATAL: Critical: SetViewport
[01/03/09 08:39:00] FATAL: Critical: UD3DRenderDevice::Lock
[01/03/09 08:39:00] FATAL: Critical: UViewport::Lock
[01/03/09 08:39:00] FATAL: Critical: UWindowsViewport::Lock
[01/03/09 08:39:00] FATAL: Critical: Vignette::_Draw
[01/03/09 08:39:00] FATAL: Critical: Vignette::Draw
[01/03/09 08:39:00] FATAL: Critical: UGameEngine::Init
[01/03/09 08:39:00] FATAL: Critical: InitEngine
[01/03/09 08:39:00] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[01/03/09 08:39:00] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[01/03/09 08:39:00] FATAL: Exit: OpenAL Audio subsystem shut down.
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
richard@richard-desktop:~/.wine/drive_c/Program Files/Sony/Vanguard$
any ideas as to where I should look?
Use native DLL until that function's implemented.
--
-Austin
I copied dxdx9_36.dll to the Vanguard folder and manage to get past the splash screen before character selection then I received the following errors
[01/04/09 15:24:57] FATAL: Critical: ResetDevice
[01/04/09 15:24:57] FATAL: Critical: UD3DRenderDevice::SetRes
[01/04/09 15:24:57] FATAL: Critical: WM_SIZE
[01/04/09 15:24:57] FATAL: Critical: UWindowsViewport::ViewportWndProc
[01/04/09 15:24:57] FATAL: Critical: WWindow::StaticProc
[01/04/09 15:24:57] FATAL: Critical: UWindowsViewport::ViewportWndProc
[01/04/09 15:24:57] FATAL: Critical: WWindow::StaticProc
[01/04/09 15:24:57] FATAL: Critical: ResetDevice
[01/04/09 15:24:57] FATAL: Critical: UD3DRenderDevice::SetRes
[01/04/09 15:24:57] FATAL: Critical: WM_SIZE
[01/04/09 15:24:57] FATAL: Critical: UWindowsViewport::ViewportWndProc
[01/04/09 15:24:57] FATAL: Critical: WWindow::StaticProc
[01/04/09 15:24:57] FATAL: Critical: UWindowsViewport::ViewportWndProc
[01/04/09 15:24:57] FATAL: Critical: WWindow::StaticProc
[01/04/09 15:24:57] FATAL: Critical: MessagePump
[01/04/09 15:24:57] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[01/04/09 15:24:57] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[01/04/09 15:24:57] FATAL: Exit: OpenAL Audio subsystem shut down.
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
[01/04/09 15:24:57] FATAL: Critical: ResetDevice
[01/04/09 15:24:57] FATAL: Critical: UD3DRenderDevice::SetRes
[01/04/09 15:24:57] FATAL: Critical: WM_SIZE
[01/04/09 15:24:57] FATAL: Critical: UWindowsViewport::ViewportWndProc
[01/04/09 15:24:57] FATAL: Critical: WWindow::StaticProc
[01/04/09 15:24:57] FATAL: Critical: UWindowsViewport::ViewportWndProc
[01/04/09 15:24:57] FATAL: Critical: WWindow::StaticProc
[01/04/09 15:24:57] FATAL: Critical: ResetDevice
[01/04/09 15:24:57] FATAL: Critical: UD3DRenderDevice::SetRes
[01/04/09 15:24:57] FATAL: Critical: WM_SIZE
[01/04/09 15:24:57] FATAL: Critical: UWindowsViewport::ViewportWndProc
[01/04/09 15:24:57] FATAL: Critical: WWindow::StaticProc
[01/04/09 15:24:57] FATAL: Critical: UWindowsViewport::ViewportWndProc
[01/04/09 15:24:57] FATAL: Critical: WWindow::StaticProc
[01/04/09 15:24:57] FATAL: Critical: MessagePump
[01/04/09 15:24:57] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[01/04/09 15:24:57] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[01/04/09 15:24:57] FATAL: Exit: OpenAL Audio subsystem shut down.
fixme:advapi:DeregisterEventSource (0xcafe4242) stub