In WINE changelog have the information below
Various improvements have been made to the Vulkan renderer for the Wine
Direct3D implementation. In most cases, for Direct3D 10 and 11 applications
the Vulkan renderer should be about on-par with the older OpenGL renderer in
Wine 7.0. Like in Wine 6.0, the Vulkan renderer can be enabled by setting the
Direct3D "renderer" registry setting to "vulkan"
Where is the registry setting ?
Enabing rendered to be vulkan not need install dxvk ? Virtual Pinball only display table status information if dxvk is installed, but not had tested with WINE vulkan renderer.
Thanks for reply.
Where to configure Vulkan renderer ?
Re: Where to configure Vulkan renderer ?
From the WineHQ wiki: https://wiki.winehq.org/Useful_Registry_KeysWhere is the registry setting ?
In a terminal, type wine regedit and hit enter
Open the tree on the left to the section where you need to add it (e.g., HKEY_CURRENT_USER\Software\Wine)
Select the section you are going to add the new key to (e.g., Wine)
Right click and select New->Key
Type the name of the new key (taken from the list below)
Hit enter
Code: Select all
...
+-Direct3D
| |
| +->renderer
| | [Select what backend to use for wined3d. Valid options are:
| | gdi
| | gl
| | vulkan
...
Code: Select all
winetricks renderer=vulkan
Re: Where to configure Vulkan renderer ?
Thanks for reply.
I have selected vulkan, but have an software not being displayed correctly showing problems with color palette.
Selecting gl the software run correctly.
I have selected vulkan, but have an software not being displayed correctly showing problems with color palette.
Selecting gl the software run correctly.