Mount and Blade crash - have output - help?

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zorgoth
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Joined: Tue Jun 30, 2009 2:34 pm

Mount and Blade crash - have output - help?

Post by zorgoth »

I am using an ATI mobility radeon hd 5470 and have tried both Catalyst 10.6 and 10.7. Most games work fine, but mount and blade crashes at regular intervals, usually when I am entering a new area. The same thing will not always crash it generally.

Here is the output from one of the crashes:

Code: Select all

fixme:d3d:color_convert_argb_to_fmt Add a COLORFILL conversion for format WINED3DFMT_D16_UNORM
fixme:d3d_texture:basetexture_generate_mipmaps iface 0xea2cb60 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0x3ffa3ed0 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0xe39beb8 stub!
fixme:d3d:color_convert_argb_to_fmt Add a COLORFILL conversion for format WINED3DFMT_D16_UNORM
fixme:d3d_texture:basetexture_generate_mipmaps iface 0xedc8560 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0xed2c5b8 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0xee90c50 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0xee64210 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0xee64480 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0xea2cb60 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0x3ffa3ed0 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0xe39beb8 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0xea2cb60 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0x3ffa3ed0 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0xe39beb8 stub!
wine: Unhandled exception 0xc0000417 at address 0x7e720023:0x0069cbd3 (thread 0034), starting debugger...
CellID: Connecting to 208.111.156.52:27031. . .
CellID: Connect to 208.111.156.52:27031 took 38 MS
CellID: Nothing beat our old best time of 47 MS
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub!
Any ideas what could be causing this or how I could debug it better?
zorgoth
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Re: Mount and Blade crash - have output - help?

Post by zorgoth »

Also, when I type glxinfo | grep direct, in addition to saying I have direct rendering I get:

GL_ARB_draw_indirect, GL_ARB_draw_instanced

Could that have anything to do with it?
vitamin
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Re: Mount and Blade crash - have output - help?

Post by vitamin »

zorgoth wrote:Most games work fine, but mount and blade crashes at regular intervals, usually when I am entering a new area.
Try 32-bit Wine instead.
zorgoth
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Posts: 26
Joined: Tue Jun 30, 2009 2:34 pm

Post by zorgoth »

Sorry, I forgot to close this thread. I fixed my issue by playing around with winetricks and the game's configuration file. I do not know exactly what made the difference.
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