Call of Duty - Modern Warfare 2 problem.

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r2rX
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Level 3
Posts: 69
Joined: Thu Apr 29, 2010 4:28 pm

Call of Duty - Modern Warfare 2 problem.

Post by r2rX »

Hi guys,

I've installed COD MW2 and followed the instructions as per the AppDB page:

http://appdb.winehq.org/objectManager.p ... ngId=48575

However, I get garbled text...and when in-game, the lighting is a mess. I'd try editing the graphic settings, but I can't make out the text of the menu.

I'm using Wine 1.2 rc6 with or without the winetricks dx9 override. Also using the Catalyst 10.6's.

This is the log:

Code: Select all

$ wine iw4sp.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f2f0,0x00000000), stub!
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:mixer:ALSA_MixerInit No master control found on HD-Audio Generic, disabling mixer
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x131f38,0x195150): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x131f38,0x196c48): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1318d8,0x1ad8d8): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6e4,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 1094800211 (as fourcc: SSAA) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1094800211) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 1280070990 (as fourcc: NULL) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1280070990) in the format lookup table
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x16eb0ee8) : pBox=(nil) stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32f578,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f590,0x00000000), stub!
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2DARB @ surface.c / 760
fixme:win:EnumDisplayDevicesW ((null),0,0x32f590,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f590,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f590,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32e410,0x00000000), stub!
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x171e5ac8) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x17053d18: Downloading rgb texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x17083ff8: Downloading rgb texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x17053d18: Downloading rgb texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x17083ff8: Downloading rgb texture to reload it as srgb
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2DARB @ surface.c / 760
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2DARB @ surface.c / 760
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x171e5ac8) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x17053d18: Downloading rgb texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x17083ff8: 
The help is appreciated.

r2rX :D
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