STALKER Clear Sky bugs: red grass, stretched textures, etc.

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shatsky
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STALKER Clear Sky bugs: red grass, stretched textures, etc.

Post by shatsky »

Wine 1.1.40, Nvidia 7900GS
I'm running the game with a static lighting, had to do winetricks d3dx9, since it didn't start without native libraries (xrEngine.exe crashed with an irresponsible bug report window and "wine: Call from 0x7edd1137 to unimplemented function d3dx9_36.dll.D3DXDeclaratorFromFVF, aborting" message in the wine log). Not sure if it is a correct solution.
The game is playable, but has some issues that worsen the experience.

The first one is about stretched textures:
Image
Image
At this example you can see a small dust texture rendered over asphalt one. Somewhy, a piece of it is cut off, and from some angles of view a stripe appears stretched from the line of the cut. In some places, especially inside the abandoned buildings, there are lots of such textures, and the stripes make the whole picture disgusting.

The second issue is colored grass. There are always some bunches of red (sometimes - yellow) grass among the normal ones; when you walk or change the angle of view, colored ones become normal, and some of the normal become colored. In static it looks like here:
Image

The third issue is about brightness of physically interactive objects (doors, barrels, ammunition, etc.), which worsens a picture a lot in places like camps, makes it easy to find hidings, betrays poltergeists:
Image

Another one is with the torch lightspot: when it is moved, some textures change their state dark<->lightened rapidly.

Searched Wine bugtracker, discussions and STALKER-related resources, but didn't find anything useful... Maybe, someone here knows how to fix any of these issues? Maybe, some of them are common with other games?
Sorry for my English.
Afro-head1
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Post by Afro-head1 »

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