Hi, I am trying to run the dedicated server for the game "Giants: Citizen Kabuto" (1.4) using Wine 0.9.60.
I copied dplayx.dll, dpnet.dll, dpnhpast.dll, dpwsockx.dll, and dplaysvr.exe to .wine/drive_c/windows/system32 as recommended in http://wiki.winehq.org/DirectPlayGames and put their corresponding overrides in the config (native,builtin).
When I run the dedicated server, it starts up but comes to an error screen:
"Cannot host a multiplayer game (Code 80158320). Is there a network connection?"
My hostname resolves to my IP address, and I've tried everything I could think of. Suggestions?
EDIT: There's no debug output to the console window.
Giants: Citizen Kabuto (DirectPlay).
Giants: Citizen Kabuto (DirectPlay).
On Wed, Apr 30, 2008 at 10:47 PM, DrGamut <[email protected]> wrote:
http://wiki.winehq.org/FAQ#head-0344b43 ... 6855283afdHi, I am trying to run the dedicated server for the game "Giants: Citizen Kabuto" (1.4) using Wine 0.9.60.
I copied dplayx.dll, dpnet.dll, dpnhpast.dll, dpwsockx.dll, and dplaysvr.exe to .wine/drive_c/windows/system32 as recommended in http://wiki.winehq.org/DirectPlayGames and put their corresponding overrides in the config (native,builtin).
When I run the dedicated server, it starts up but comes to an error screen:
"Cannot host a multiplayer game (Code 80158320). Is there a network connection?"
My hostname resolves to my IP address, and I've tried everything I could think of. Suggestions?
Re: Giants: Citizen Kabuto (DirectPlay).
Like I said in my post, my hostname resolves to my IP address as I already have an entry in my hosts file for that.
Well I tried adding all 14 DirectPlay DLLs to native override, unsurprisingly it didn't work.
Interestingly, if I take the 4 DLLs mentioned in the wiki from the DirectX distribution included on the game disc instead of from the linked archive, the game produces a different error. "DirectPlay failed to initialize. Is DirectX 8 or better installed?"
Interestingly, if I take the 4 DLLs mentioned in the wiki from the DirectX distribution included on the game disc instead of from the linked archive, the game produces a different error. "DirectPlay failed to initialize. Is DirectX 8 or better installed?"