Hi.
Does Wine support EAX? I don't know very much about how EAX or OpenAL works, but as I understand it EAX is just hardware accelerated sound effects while OpenAL is the software. OpenAL can use EAX hardware if the support is there, am I right? I know some games (old?) use EAX but I do not know if they do it through OpenAL or directly, if that's possible.
It's a bit hard asking a question when you're not exactly sure how what you're asking about works, but what I want to know is what Wine supports regarding EAX and OpenAL and generally regarding sound in games compared to Windows?
Regards
EAX/OpenAL in Wine?
-
- Level 5
- Posts: 336
- Joined: Mon Nov 24, 2008 8:10 am
Originally EAX was an extension to DirectSound3D. Our DirectSound3D support is highly incomplete and we don't support EAX there. We do have OpenAL support which maps directly to your linux OpenAL library (libopenal.so). The current OpenAL implementation for Linux (OpenAL soft) implements basic 3d sound effects in software but it doesn't offer any EAX extensions.