I found a regression in Oblivion that results in flickering shadows.It requires the video driver/description patch in order to see it, otherwise shadows don't work at all.Since the patch itself is probably not causing the issue, should I post a bug report?
I believe the issue may be in The Last Remnant as well, but I'm not sure it's the same issue (and it happens very infrequently, unlike in Oblivion)
Here's the regression:
2cb8f42168aa9b00b8dd511a6e5828b45088cbba is first bad commit
commit 2cb8f42168aa9b00b8dd511a6e5828b45088cbba
Author: Stefan Dösinger <[email protected]>
Date: Fri May 8 17:24:01 2009 +0200
wined3d: Support clipplanes with GLSL.
This is the Nth attemt to make clipping work with GLSL shaders. The patch now
uses the GLSL quirk table to handle cards that need a custom varying for
gl_ClipPos, and the code is adapted to the changed state table and shader
backend system.
Patch that exposes this regression: http://bugs.winehq.org/attachment.cgi?id=20312
Oblivion regression exposed by video description patch
Oblivion regression exposed by video description patch
On Fri, Aug 7, 2009 at 12:22 AM, DL<[email protected]> wrote:
--
-Austin
E-mail Stefan and ask him.I found a regression in Oblivion that results in flickering shadows.It requires the video driver/description patch in order to see it, otherwise shadows don't work at all.Since the patch itself is probably not causing the issue, should I post a bug report?
I believe the issue may be in The Last Remnant as well, but I'm not sure it's the same issue (and it happens very infrequently, unlike in Oblivion)
Here's the regression:
2cb8f42168aa9b00b8dd511a6e5828b45088cbba is first bad commit
commit 2cb8f42168aa9b00b8dd511a6e5828b45088cbba
Author: Stefan Dösinger <[email protected]>
Date: Â Fri May 8 17:24:01 2009 +0200
  wined3d: Support clipplanes with GLSL.
  This is the Nth attemt to make clipping work with GLSL shaders. The patch now
  uses the GLSL quirk table to handle cards that need a custom varying for
  gl_ClipPos, and the code is adapted to the changed state table and shader
  backend system.
Patch that exposes this regression: http://bugs.winehq.org/attachment.cgi?id=20312
--
-Austin