Hi. I want to play the old '97 game "Claw". It installs and runs, but strangly I can't jump in it! No matter what I use, keyboard or gamepad.
Normally, if you tap the spacebar, the character makes a low jump; if you hold the spacebar, he makes a high jump. However, under wine all jumps are low. Other movements work fine though.
I even tried to run the game under winxp guest in VirtualBox, but had the same problem. reassigning keys doesn't help.
I just don't get it: when holding the movement keys, the char moves steadily. That means, the game knows, that I hold the key. Why it doesn't see that when I hold the "jump" key?
Multimedia timers maybe?
wine-1.1.26
xf86-video-ati 6.12.2
xorg-server 1.6.2
broken controls in "Captain Claw" game
Re: broken controls in "Captain Claw" game
Then it's clearly not a Wine issue.leniviy wrote:I even tried to run the game under winxp guest in VirtualBox, but had the same problem. reassigning keys doesn't help.
Re: broken controls in "Captain Claw" game
Sounds like key-repeat bug in Xorg. Disable key auto-repeat.leniviy wrote:Normally, if you tap the spacebar, the character makes a low jump; if you hold the spacebar, he makes a high jump. However, under wine all jumps are low. Other movements work fine though.
broken controls in "Captain Claw" game
leniviy wrote:
This is only a suggestion as this is not a Wine problem.
James McKenzie
Check, in Linux, when keyboard repeating starts and if this is enabled.Hi. I want to play the old '97 game "Claw". It installs and runs, but strangly I can't jump in it! No matter what I use, keyboard or gamepad.
Normally, if you tap the spacebar, the character makes a low jump; if you hold the spacebar, he makes a high jump. However, under wine all jumps are low. Other movements work fine though.
I even tried to run the game under winxp guest in VirtualBox, but had the same problem. reassigning keys doesn't help.
I just don't get it: when holding the movement keys, the char moves steadily. That means, the game knows, that I hold the key. Why it doesn't see that when I hold the "jump" key?
Multimedia timers maybe?
wine-1.1.26
xf86-video-ati 6.12.2
xorg-server 1.6.2
This is only a suggestion as this is not a Wine problem.
James McKenzie
Re: broken controls in "Captain Claw" game
I know it is not a wine issue, but I have the very same problem now and there is no other thread anywhere which would be discussing it. I tried to turn key-repating off and on and set various timing for it but without any success. Sometimes Claw does a "long" jump but I control when it does happen.
Has anyone found a sollution?
Has anyone found a sollution?