Medieval total war

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shogun1234
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Level 2
Posts: 14
Joined: Sun Dec 14, 2008 6:53 am

Medieval total war

Post by shogun1234 »

I installed the game - Medieval total war. It seems everything works fine, but there is one problem. When launching the game. I saw the screen does not display military unit or any other game related stuff (e.g. forest, casstle, troop, etc.) It only shows a screen that contains grass and a blue something like sea.

Though when clicking the military unit on the control panel, I can see green spots on the ground indicating the soldiers position. Unfortunately, no way I can play like a normal game for I have to guess what is where. : )


The error received from the CLI is as below:

Code: Select all

err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
...
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer count yet
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer format yet

How can I solve this problem?

The complete log is too long; so I just paste the one labeled with error.

Thanks
Warren Dumortier

Medieval total war

Post by Warren Dumortier »

2009/5/2 shogun1234 <[email protected]>:
I installed the game - Medieval total war. It seems everything works fine, but there is one problem. When launching the game. I saw the screen does not display military unit or any other game related stuff (e.g. forest, casstle, troop, etc.) It only shows a screen that contains grass and a blue something like sea.

Though when clicking the military unit, I can see green spots on the ground indicating the soldiers position. Unfortunately, no way I can play like a normal game for I have to guess what is where. : )


The error received from the CLI is as below:


Code:

err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
...
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer count yet
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer format yet





How can I solve this problem?

Thanks





It is a guess, but try to change the OffscreenRenderingMode to fbo (see Wiki).
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