Freelancer - multiplayer lag

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FallenMaris
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Joined: Sat Apr 18, 2009 11:50 am

Freelancer - multiplayer lag

Post by FallenMaris »

Hello

I have managed to get freelancer multiplayer to work, however it lags whenever any text gets refreshed, like the chat in system or the refresh of the server list, which makes it quite unplayable.

The output of the console when it starts lagging (WINEDEBUG=warn+all)

Code: Select all

fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (28000002)
fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (98000007)
warn:winsock:WS_bind Trying to bind to magic IP address, using INADDR_ANY instead.
fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (28000002)
fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (98000007)
warn:winsock:WS_bind Trying to bind to magic IP address, using INADDR_ANY instead.
warn:winsock:WS_bind 	failure - errno = 98
warn:winsock:wsaErrno errno 98, (Address already in use).
warn:winsock:WS_bind Trying to bind to magic IP address, using INADDR_ANY instead.
warn:wave:wodUpdatePlayedTotal Unexpected state (4) or delay (2559) while updating Total Played, resetting
warn:wave:wodUpdatePlayedTotal Unexpected state (4) or delay (2559) while updating Total Played, resetting
warn:wave:wodUpdatePlayedTotal Unexpected state (4) or delay (1556) while updating Total Played, resetting
It still lags if i go with -nosound , just doesnt display the wave messages, so i guess its a winsock problem. Anyone have any ideas how to fix that?
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