WoW: Wrath of the Lich King issue - Crashing at EULA

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mpo7
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WoW: Wrath of the Lich King issue - Crashing at EULA

Post by mpo7 »

I'm currently running Ubuntu 8.10 and Wine 1.15. WoW Installs fine, once I launch it the fun starts :)

When I launch the game, it runs the intro video (normal for first launch after an install): after the video runs its course, or I skip it, it should prompt me to accept some EULA. Instead it crashes and exits with:

Code: Select all

This application has encountered a critical error:

ERROR #132 (0x85100084) Fatal Exception
Program:	C:\Program Files\World of Warcraft\Wow.exe
Exception:	0xC0000005 (ACCESS_VIOLATION) at 0073:005D383C

The instruction at "0x005D383C" referenced memory at "0x0062AC9C".
The memory could not be "written".
It's just a generic exception, trying to chase it down turns up hundreds of #132's from Windows users, Mac users, etc... :\

I'm not sure if hardware is relevant: if it is I'll gladly edit and provide.

*edit* This is the console output:

Code: Select all

fixme:advapi:SetSecurityInfo stub
archive Data\enUS\patch-enUS.MPQ opened
archive Data\patch.MPQ opened
archive Data\enUS\patch-enUS-2.MPQ opened
archive Data\patch-2.MPQ opened
archive Data\expansion.MPQ opened
archive Data\lichking.MPQ opened
archive Data\common.MPQ opened
archive Data\common-2.MPQ opened
archive Data\enUS\locale-enUS.MPQ opened
archive Data\enUS\speech-enUS.MPQ opened
archive Data\enUS\expansion-locale-enUS.MPQ opened
archive Data\enUS\lichking-locale-enUS.MPQ opened
archive Data\enUS\expansion-speech-enUS.MPQ opened
archive Data\enUS\lichking-speech-enUS.MPQ opened
fixme:win:EnumDisplayDevicesW ((null),0,0x39edbc,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x39ebe0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x39f2ac,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x39f408,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x39f5a0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x39f59c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x39f018,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x39f150,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
fixme:win:EnumDisplayDevicesW ((null),0,0x39f018,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x39f150,0x00000000), stub!
failed to open C:/Program Files/World of Warcraft/Interface/AddOns
fixme:win:EnumDisplayDevicesW ((null),0,0x39df1c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x39df44,0x00000000), stub!
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (5000): STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 5000
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONTEXT_VALUE; STUB
Segmentation fault
I changed a registry key (it was linked to a poor performance issue, but I felt it wouldn't hurt): under HKEY_Current_User/Software/Wine I added a new key "OpenGL" with the String value GL_ARB_vertex_buffer_object. It didn't have any effect on the error (I didn't expect it to, I merely hoped :)).
David Cimini

WoW: Wrath of the Lich King issue

Post by David Cimini »

Running in OGL or DX mode? If DX, switch to OGL.

On Mon, Feb 23, 2009 at 3:00 PM, mpo7 <[email protected]> wrote:
I'm currently running Ubuntu 8.10 and Wine 1.15. WoW Installs fine, once I
launch it the fun starts :)

When I launch the game, it runs the intro video (normal for first launch
after an install): after the video runs its course, or I skip it, it should
prompt me to accept some EULA. Instead it crashes and exits with:


Code:
This application has encountered a critical error:

ERROR #132 (0x85100084) Fatal Exception
Program: C:\Program Files\World of Warcraft\Wow.exe
Exception: 0xC0000005 (ACCESS_VIOLATION) at 0073:005D383C

The instruction at "0x005D383C" referenced memory at "0x0062AC9C".
The memory could not be "written".




It's just a generic exception, trying to chase it down turns up hundreds of
#132's from Windows users, Mac users, etc... :\

I'm not sure if hardware is relevant: if it is I'll gladly edit and
provide.





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mpo7
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Posts: 3
Joined: Mon Feb 23, 2009 5:50 pm

Post by mpo7 »

DX mode is only if I specify -d3d when running it from console, correct? If not, how do I specify OGL mode?

I've been tinkering, mainly with reinstalling wine (lol) - when I launch the game now I get nothing.

the console goes on with these

Code: Select all

fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c/ 276
when I run with and without -d3d

Those are followed by this (when I terminate the process(es)):

Code: Select all

^Cwine: Unhandled page fault on read access to 0x00000000 at address 0x7e99cde8 (thread 0057), starting debugger...

^Cerr:seh:raise_exception Unhandled exception code c000013a flags 0 addr 0xb809942e
err:seh:raise_exception Unhandled exception code c000013a flags 0 addr 0xb7f1aa65

Changes I've made since the first post - I reinstalled wine a few times (after playing around with winetricks a bit) and actually managed to reproduce an error that I could find! (the accept button on the EULA remained grayed out). then I decided I preferred the look of the KDE desktop so I installed KDE linux instead.

The version of wine is the same, but I haven't re-experimented with winetricks.

I really feel extremely stupid...it seems to me that I've overlooked something obvious.
David Cimini

WoW: Wrath of the Lich King issue - Crashing at EULA

Post by David Cimini »

Following the wowwiki guide should be all you'll need to bring up WoW under
wine. Ref: http://www.wowwiki.com/Wine

That is what I used and it works perfectly. If you crash often, pull in your
camera distance a bit. Wine has a small memory bug ( mentioned on the wiki )

On Mon, Feb 23, 2009 at 9:37 PM, mpo7 <[email protected]> wrote:
DX mode is only if I specify -d3d when running it from console, correct?
If not, how do I specify OGL mode?

I've been tinkering, mainly with reinstalling wine (lol) - when I launch
the game now I get nothing.

the console goes on with these


Code:
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glDrawElements @ drawprim.c/ 276




when I run with and without -d3d

Those are followed by this (when I terminate the process(es)):

Code:
^Cwine: Unhandled page fault on read access to 0x00000000 at address
0x7e99cde8 (thread 0057), starting debugger...

^Cerr:seh:raise_exception Unhandled exception code c000013a flags 0 addr
0xb809942e
err:seh:raise_exception Unhandled exception code c000013a flags 0 addr
0xb7f1aa65





Changes I've made since the first post - I reinstalled wine a few times
(after playing around with winetricks a bit) and actually managed to
reproduce an error that I could find! (the accept button on the EULA
remained grayed out). then I decided I preferred the look of the KDE
desktop so I installed KDE linux instead.

The version of wine is the same, but I haven't re-experimented with
winetricks.

I really feel extremely stupid...it seems to me that I've overlooked
something obvious.





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mpo7
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Post by mpo7 »

haha thank you for the link. If I run it from console with -opengl it works. I knew I was being stupid :D
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