To be precise, those ones :
Why you may ask? Well, I recently discovered that some of my favorite Windows games run quite significantly faster under Linux with the Proton layer, and this is not thanks to the Vulkan graphics API that Proton uses with DXVK, because I purposedly put those games in OpenGL to really compare them both under native Windows and native Manjaro (no VM).
Using a software to detect dll dependency calls from those games, those are the system dlls that shown as being called.
My experiment is to verify the theory that those games do run faster thanks to wine dlls, I've already ran a VM inside Windows to run Manjaro and the concerned games did ran faster with Proton and OpenGL despite being inside a VM! So I'm almost sure it's thanks to that.
The thing is, my experience with building complex projects is quite limited, I do have access to Visual Studio on Windows if building from Windows is a necessity or if it is preferable, but I was curious if it was possible to build Wine for Windows and if it was, how? Is it possible to only build the concerned dlls?
Thanks for reading.
Oh waw I wasn't aware of the ReactOS project, that's really cool! I'll try that in a VM just to have a feel for it!jkfloris wrote: ↑Wed May 25, 2022 11:04 am If you want to replace those dll files, then you won't have any Windows left.
Two options that come close are:
- Install ReactOS - An opensource Windows OS with Wine DLL files.
- Install Wine in WSL2 (unsupported/ doesn't work?)
You could read this page for more information
Yep, raw FPS is 40% faster, consistent across multiple machines with different OSes.
Are you sure that's what I'm looking for? WineD3D would be aiming for D3D I suppose, but here the performance difference stands even in native OpenGL renderers.