Galactic Crew II SharpDX error

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monstoor
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Joined: Sat May 22, 2021 2:40 am

Galactic Crew II SharpDX error

Post by monstoor »

Hi,

I've been trying to launch Galactic Crew II on wine-staging 6.8 (and Proton Experimental) but run into the following error:

Code: Select all

[ERROR] FATAL UNHANDLED EXCEPTION: SharpDX.SharpDXException: HRESULT: [0x80004001], Module: [General], ApiCode: [E_NOTIMPL/Not implemented], Message: Not implemented.

  at SharpDX.Result.CheckError () [0x00014] in <0988cdfd1a0b4c70be6bf3ca351241b2>:0
  at SharpDX.Direct2D1.Mesh.Open_ (SharpDX.Direct2D1.TessellationSink& tessellationSink) [0x00046] in <b989c5d2ebf748679d62fa15f5cedc4b>:0
  at SharpDX.Direct2D1.Mesh.Open () [0x00000] in <b989c5d2ebf748679d62fa15f5cedc4b>:0
  at SharpDX.Direct2D1.Mesh..ctor (SharpDX.Direct2D1.RenderTarget renderTarget, SharpDX.Direct2D1.Triangle[] triangles) [0x00007] in <b989c5d2ebf748679d62fa15f5cedc4b>:0
  at Engine.Graphics.DirectX11.Implementations.Objects2d.DirectX11Mesh2d..ctor (SharpDX.Direct2D1.RenderTarget renderTarget, System.Collections.Generic.IEnumerable`1[T] triangles) [0x00008] in <2cc7940b665d4b65bce7f833ec20dcde>:0
  at Engine.Graphics.DirectX11.DirectX11Graphics2dAdapter.CreateMesh2d (System.Collections.Generic.IEnumerable`1[T] triangles) [0x00000] in <2cc7940b665d4b65bce7f833ec20dcde>:0
  at Game.UserInterface.Elements.Tutorial.Window.Initialize (System.Single x, System.Single y, System.Single width, System.Single height) [0x0048a] in <a76f53d270c04b1c8e211b1f079fc30d>:0
  at Game.AUIStateFunctions.CreateUserInterface (System.Drawing.Size clientSize, Engine.Input.InputManager inputManager) [0x00123] in <a76f53d270c04b1c8e211b1f079fc30d>:0
  at Game.MainMenuFunctions.CreateUserInterface (System.Drawing.Size clientSize, Engine.Input.InputManager inputManager) [0x00000] in <a76f53d270c04b1c8e211b1f079fc30d>:0
  at Game.GalacticCrew2.BuildUserInterface (Engine.Game.ApplicationStates.IApplicationState applicationState) [0x004e2] in <a76f53d270c04b1c8e211b1f079fc30d>:0
  at Engine.Game.AGame.Initialize () [0x004e2] in <a6cda8086d674e6eaf330377952223ae>:0
  at Engine.Game.A3dGame.Initialize () [0x00000] in <a6cda8086d674e6eaf330377952223ae>:0
  at Game.GalacticCrew2.Initialize () [0x00012] in <a76f53d270c04b1c8e211b1f079fc30d>:0
  at Game.Program.Main (System.String[] args) [0x00125] in <a76f53d270c04b1c8e211b1f079fc30d>:0 (deadbeef) stub.
My OS is openSUSE Tumbleweed with wine-staging from the repos. I installed dxvk to the prefix via winetricks but have not made any other alterations.

Please let me know if you need any more information.
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