Is this a bug that could possibly be fixed with applying certain winetricks? Has anyone encountered this bug before on a different program? Let me know if you have any ideas on how to fix this graphical bug.
After doing some research. It might be due to the game requiring DirectX 8. I know Wine has DX9, but I have heard that it might not be fully compatible with DX8 games. It could also be due to OpenGL.
Gcenx wrote: ↑Thu Oct 15, 2020 9:22 am
So your using my fork of Wineskin along with the Winehq wine5.6.
Not sure why your using X11 display driver you really should use macDriver.
If madDriver doesn’t work try changing to a staging engine that might resolve the issue.
Also officially that games servers were taken offline I’m assuming your playing on a private server?
Yes, it's a private server. I have seen people get this bug on the official servers too. I tried Mac driver and got the same result. I just tried staging and got the same result too (fuchsia/pink sprite blocks). Here is the output:
000b:fixme:winediag:start_process Wine Staging 5.5 is a testing version containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing bug reports on winehq.org.
0009:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
0009:fixme:ddraw:DirectDrawEnumerateExA flags 0x00000004 not handled
0009:fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}.
0009:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
0009:fixme:ddraw:ddraw7_WaitForVerticalBlank iface 01319980, flags 0x1, event 00000000 stub!
0009:fixme:winsock:set_dont_fragment IP_DONTFRAGMENT for IPv4 not supported in this platform
Could it possibly be an issue with DirectDraw or DirectX?