3D sound/effects state of things

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M.Kiesel

3D sound/effects state of things

Post by M.Kiesel »

Hi all!

Short:
Concerning 3D sound effects in games (3D positional and echo etc.
effects), what's the state of things in Wine?

Long:
I don't know how Windows is handling 3D sound since I didn't play in
Windows for ages. Searching on the net I found that it seems that dsound
handles positional as well as other (echo etc.) effects, possibly
accelerated in hardware.
Quickly looking at Wine sources, it looks like none of this is really
implemented? So no ds3d echo and positional effects in Wine? Any solution
in sight?

Regards
jeffz
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Posts: 345
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Re: 3D sound/effects state of things

Post by jeffz »

M.Kiesel wrote:Hi all!

Short:
Concerning 3D sound effects in games (3D positional and echo etc.
effects), what's the state of things in Wine?

Long:
I don't know how Windows is handling 3D sound since I didn't play in
Windows for ages. Searching on the net I found that it seems that dsound
handles positional as well as other (echo etc.) effects, possibly
accelerated in hardware.
Quickly looking at Wine sources, it looks like none of this is really
implemented? So no ds3d echo and positional effects in Wine? Any solution
in sight?

Regards
Best way to find out: try it and see.

The only application that I have which uses ds3d is Battlefield 1942, the positional audio doesn't work very well as is, the volume vs distance calculation is wrong, so unless you're really close to something the volume is either too low or non-existent.

Comment #15 in bug 11499[1] appears to rectify this.

1. http://bugs.winehq.org/show_bug.cgi?id=11499
austin987
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Wine Developer
Posts: 2383
Joined: Fri Feb 22, 2008 8:19 pm

3D sound/effects state of things

Post by austin987 »

On Tue, Dec 23, 2008 at 3:20 AM, M.Kiesel <[email protected]> wrote:
Hi all!

Short:
Concerning 3D sound effects in games (3D positional and echo etc. effects),
what's the state of things in Wine?

Long:
I don't know how Windows is handling 3D sound since I didn't play in Windows
for ages. Searching on the net I found that it seems that dsound handles
positional as well as other (echo etc.) effects, possibly accelerated in
hardware.
Quickly looking at Wine sources, it looks like none of this is really
implemented? So no ds3d echo and positional effects in Wine? Any solution in
sight?

Regards

http://bugs.winehq.org/show_bug.cgi?id=11764


--
-Austin
M.Kiesel

3D sound/effects state of things

Post by M.Kiesel »

On Tue, 23 Dec 2008, Austin English wrote:
Short:
Concerning 3D sound effects in games (3D positional and echo etc. effects),
what's the state of things in Wine?
[...]
Thanks! I dug a bit further and found that actually several DirectSound
features are still missing. I added a FAQ entry linking to the relevant
sources:
http://wiki.winehq.org/FAQ#head-0a55daf ... daf791fb58
I read that there have been several efforts of creating an OpenAL backend
for Wine. Shouldn't this solve many of the issues? Have these projects
been abandoned?

Regards
vitamin
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Posts: 6605
Joined: Sat Feb 23, 2008 2:29 pm

Re: 3D sound/effects state of things

Post by vitamin »

M.Kiesel wrote:I read that there have been several efforts of creating an OpenAL backend for Wine. Shouldn't this solve many of the issues?
Yeah there were few. But they won't solve everything.

Last time I've checked state of OpenAL on Linux is was horribly lagging behind Creative's OpenAL on Windows. Also there are no native OpenAL drivers for Linux so not everything supported by hardware is available.
M.Kiesel wrote:Have these projects been abandoned?
Pretty much.
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