cannot run Project 64 1.6
cannot run Project 64 1.6
I have installed Project 64 1.6 successfully on my computer, but when i try to run the project64.exe file with wine windows program loader nothing happends except for that the computer starts working for some seconds and then it's quiet again. Is there anything i have to do in order to run it?
cannot run Project 64 1.6
On Wed, Nov 12, 2008 at 4:00 PM, hatten <[email protected]> wrote:
--
-Austin
Terminal output would help.I have installed Project 64 1.6 successfully on my computer, but when i try to run the project64.exe file with wine windows program loader nothing happends except for that the computer starts working for some seconds and then it's quiet again. Is there anything i have to do in order to run it?
--
-Austin
i hope you meant the terminal.
Code: Select all
hatten@stetson:~$ wine "/home/hatten/.wine/drive_c/Program Files/Project64 1.6/Project64.exe"
ALSA lib pcm_dmix.c:874:(snd_pcm_dmix_open) unable to open slave
fixme:win:EnumDisplayDevicesW ((null),0,0x33f308,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
@ directx.c / 3554
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x138018) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x138018) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x138018) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x138018) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x138018) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x138018) : stub
cannot run Project 64 1.6
On Thu, Nov 13, 2008 at 4:39 AM, owler1 <[email protected]> wrote:
--
-Austin
No, never use the unix path. cd to the directory and run it properly.open a shell, and type in
wine "path to program" and return. This will give the error messages for instance
wine "/home/myfolder/.wine/drive_c/Program Files/prog.exe"
--
-Austin
like this?
not that the output is different but...
Code: Select all
hatten@stetson:~$ cd "/home/hatten/.wine/drive_c/Program Files/Project64 1.6"
hatten@stetson:~/.wine/drive_c/Program Files/Project64 1.6$ wine Project64.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f308,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
@ directx.c / 3554
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub

cannot run Project 64 1.6
On Thu, Nov 13, 2008 at 2:25 PM, hatten <[email protected]> wrote:
It's best to be in the habit of doing it correctly.
If not using wine 1.1.8, upgrade.
--
-Austin
Yes.like this?
Some applications will crash/misfunction if not launched properly.Code:
hatten@stetson:~$ cd "/home/hatten/.wine/drive_c/Program Files/Project64 1.6"
hatten@stetson:~/.wine/drive_c/Program Files/Project64 1.6$ wine Project64.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f308,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
@ directx.c / 3554
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
not that the output is different but...[Rolling Eyes]
It's best to be in the habit of doing it correctly.
If not using wine 1.1.8, upgrade.
--
-Austin
new output:
Code: Select all
hatten@stetson:~$ cd "/home/hatten/.wine/drive_c/Program Files/Project64 1.6"
hatten@stetson:~/.wine/drive_c/Program Files/Project64 1.6$ wine Project64.exe
ALSA lib pcm_dmix.c:874:(snd_pcm_dmix_open) unable to open slave
Could not load Mozilla. HTML rendering will be disabled.
wine: configuration in '/home/hatten/.wine' has been updated.
ALSA lib pcm_dmix.c:874:(snd_pcm_dmix_open) unable to open slave
fixme:win:EnumDisplayDevicesW ((null),0,0x32f308,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
@ directx.c / 3790
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x13d9c8) : stub