cannot run Project 64 1.6

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hatten
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cannot run Project 64 1.6

Post by hatten »

I have installed Project 64 1.6 successfully on my computer, but when i try to run the project64.exe file with wine windows program loader nothing happends except for that the computer starts working for some seconds and then it's quiet again. Is there anything i have to do in order to run it?
austin987
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cannot run Project 64 1.6

Post by austin987 »

On Wed, Nov 12, 2008 at 4:00 PM, hatten <[email protected]> wrote:
I have installed Project 64 1.6 successfully on my computer, but when i try to run the project64.exe file with wine windows program loader nothing happends except for that the computer starts working for some seconds and then it's quiet again. Is there anything i have to do in order to run it?





Terminal output would help.

--
-Austin
hatten
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Post by hatten »

that i receive how? I'm pretty new to linux :oops:
owler1
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Post by owler1 »

open a shell, and type in

wine "path to program" and return. This will give the error messages for instance


wine "/home/myfolder/.wine/drive_c/Program Files/prog.exe"

rgds
d
hatten
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Post by hatten »

i hope you meant the terminal.

Code: Select all

hatten@stetson:~$ wine "/home/hatten/.wine/drive_c/Program Files/Project64 1.6/Project64.exe"
ALSA lib pcm_dmix.c:874:(snd_pcm_dmix_open) unable to open slave
fixme:win:EnumDisplayDevicesW ((null),0,0x33f308,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
 @ directx.c / 3554
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x138018) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x138018) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x138018) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x138018) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x138018) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x138018) : stub
austin987
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cannot run Project 64 1.6

Post by austin987 »

On Thu, Nov 13, 2008 at 4:39 AM, owler1 <[email protected]> wrote:
open a shell, and type in

wine "path to program" and return. This will give the error messages for instance


wine "/home/myfolder/.wine/drive_c/Program Files/prog.exe"
No, never use the unix path. cd to the directory and run it properly.

--
-Austin
hatten
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Post by hatten »

like this?

Code: Select all

hatten@stetson:~$ cd "/home/hatten/.wine/drive_c/Program Files/Project64 1.6"
hatten@stetson:~/.wine/drive_c/Program Files/Project64 1.6$ wine Project64.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f308,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
 @ directx.c / 3554
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
not that the output is different but...:roll:
austin987
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cannot run Project 64 1.6

Post by austin987 »

On Thu, Nov 13, 2008 at 2:25 PM, hatten <[email protected]> wrote:
like this?
Yes.
Code:
hatten@stetson:~$ cd "/home/hatten/.wine/drive_c/Program Files/Project64 1.6"
hatten@stetson:~/.wine/drive_c/Program Files/Project64 1.6$ wine Project64.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f308,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
@ directx.c / 3554
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x13a8b8) : stub


not that the output is different but...[Rolling Eyes]
Some applications will crash/misfunction if not launched properly.
It's best to be in the habit of doing it correctly.

If not using wine 1.1.8, upgrade.

--
-Austin
hatten
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Post by hatten »

i downloaded wine a few days ago with the task manager so it should be 1.1.8. Where can i else find what version it is?
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dimesio
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Post by dimesio »

hatten wrote:i downloaded wine a few days ago with the task manager so it should be 1.1.8. Where can i else find what version it is?
wine --version
hatten
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Post by hatten »

1.0 :schock:

i go download 1.1.8 immediately and try it again
hatten
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Post by hatten »

new output:

Code: Select all

hatten@stetson:~$ cd "/home/hatten/.wine/drive_c/Program Files/Project64 1.6" 
hatten@stetson:~/.wine/drive_c/Program Files/Project64 1.6$ wine Project64.exe
ALSA lib pcm_dmix.c:874:(snd_pcm_dmix_open) unable to open slave
Could not load Mozilla. HTML rendering will be disabled.
wine: configuration in '/home/hatten/.wine' has been updated.
ALSA lib pcm_dmix.c:874:(snd_pcm_dmix_open) unable to open slave
fixme:win:EnumDisplayDevicesW ((null),0,0x32f308,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
 @ directx.c / 3790
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x13d9c8) : stub

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