I have done no configuration to wine program, its 'factory default right now'
I run the game through my Windows 7 installation directory. I have taken screenshots and complete terminal log.
Basically, after successfully entering the game client, the game itself doesn't launch and crashed. The game itself or wine itself create a crash log which I have shown below.
What should I do to run the game? Any help will be very much appericiated.
The partial log during which the game tries to load is shown below:
Entire log : http://pastebin.com/9iQFb9cx
Code: Select all
...
fixme:win:EnumDisplayDevicesW ((null),0,0x33efc8,0x00000000), stub!
fixme:imm:ImmReleaseContext (0x100b8, 0x43009a8): stub
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed, error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:win:RegisterDeviceNotificationW (hwnd=0x100d0, filter=0x33f438,flags=0x00000004) returns a fake device notification handle!
fixme:process:WTSGetActiveConsoleSessionId stub
err:winediag:IcmpCreateFile Failed to use ICMP (network ping), this requires special permissions.
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:d3dx:D3DXLoadSurfaceFromMemory Format conversion missing 0x35545844 -> 0x35545844
fixme:d3dx:D3DXLoadSurfaceFromMemory Format conversion missing 0x35545844 -> 0x35545844
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment LHS expression not supported in compound assignments yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment LHS expression not supported in compound assignments yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment LHS expression not supported in compound assignments yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment LHS expression not supported in compound assignments yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment LHS expression not supported in compound assignments yet.
....
The entire is here http://pastebin.com/U6vs7gSU
Code: Select all
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00000066 (D) Z:\media\abdusamed\TreckData\Riot Games\League of Legends\RADS\solutions\lol_game_client_sln\releases\0.0.1.49\deploy\League of Legends.exe
0000005f 0 <==
00000060 1
00000016 15
0000005c 0
00000063 1
00000062 0
00000059 0
0000005e 0
00000061 0
00000064 0
00000057 0
00000053 0
00000058 0
00000055 0
00000048 0
0000004b 0
0000004c 0
00000049 15
0000004a 0
00000041 0
00000039 0
00000065 0
0000004f 0
00000051 0
0000003a 0
0000004d 0
0000003d 0
00000067 0
System information:
Wine build: wine-1.7.22
Platform: i386 (WOW64)
Host system: Linux
Host version: 3.13.0-24-generic