LinuxMint 17 64 trying to run League of Legends

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leaguegamer101
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LinuxMint 17 64 trying to run League of Legends

Post by leaguegamer101 »

My Wine version is 1.7.22 running on Linuxmint 17 64bit fully updated to the date of this post. I am running Nvidia official drivers, 331.38.

I have done no configuration to wine program, its 'factory default right now'

I run the game through my Windows 7 installation directory. I have taken screenshots and complete terminal log.

Basically, after successfully entering the game client, the game itself doesn't launch and crashed. The game itself or wine itself create a crash log which I have shown below.

What should I do to run the game? Any help will be very much appericiated.

The partial log during which the game tries to load is shown below:
Entire log : http://pastebin.com/9iQFb9cx

Code: Select all

...
fixme:win:EnumDisplayDevicesW ((null),0,0x33efc8,0x00000000), stub!
fixme:imm:ImmReleaseContext (0x100b8, 0x43009a8): stub
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed, error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:win:RegisterDeviceNotificationW (hwnd=0x100d0, filter=0x33f438,flags=0x00000004) returns a fake device notification handle!
fixme:process:WTSGetActiveConsoleSessionId stub
err:winediag:IcmpCreateFile Failed to use ICMP (network ping), this requires special permissions.
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:d3dx:D3DXLoadSurfaceFromMemory Format conversion missing 0x35545844 -> 0x35545844
fixme:d3dx:D3DXLoadSurfaceFromMemory Format conversion missing 0x35545844 -> 0x35545844
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment LHS expression not supported in compound assignments yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment LHS expression not supported in compound assignments yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment LHS expression not supported in compound assignments yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment LHS expression not supported in compound assignments yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment LHS expression not supported in compound assignments yet.
....
The below is a snippt of crash log created by Wine program itself and not my own through the terminal window.
The entire is here http://pastebin.com/U6vs7gSU

Code: Select all

.
.
.
00000066 (D) Z:\media\abdusamed\TreckData\Riot Games\League of Legends\RADS\solutions\lol_game_client_sln\releases\0.0.1.49\deploy\League of Legends.exe
	0000005f    0 <==
	00000060    1
	00000016   15
	0000005c    0
	00000063    1
	00000062    0
	00000059    0
	0000005e    0
	00000061    0
	00000064    0
	00000057    0
	00000053    0
	00000058    0
	00000055    0
	00000048    0
	0000004b    0
	0000004c    0
	00000049   15
	0000004a    0
	00000041    0
	00000039    0
	00000065    0
	0000004f    0
	00000051    0
	0000003a    0
	0000004d    0
	0000003d    0
	00000067    0
System information:
    Wine build: wine-1.7.22
    Platform: i386 (WOW64)
    Host system: Linux
    Host version: 3.13.0-24-generic
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dimesio
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Re: LinuxMint 17 64 trying to run League of Legends

Post by dimesio »

Running from a Windows partition may work for some apps/games, but it is not supported. Install it in Wine. http://wiki.winehq.org/FAQ#head-878d4f6 ... a4a4cafa13
leaguegamer101
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Posts: 5
Joined: Mon Aug 11, 2014 1:41 am

Re: LinuxMint 17 64 trying to run League of Legends

Post by leaguegamer101 »

dimesio wrote:Running from a Windows partition may work for some apps/games, but it is not supported. Install it in Wine. http://wiki.winehq.org/FAQ#head-878d4f6 ... a4a4cafa13
Hey but it does load some content. I think dx3d might have not been installed. It isn't able to load the game itself but only the client which is made in Adobe Air.

But the odd thing is that when it 'loads' I'm only able to see the game cursor with pitch black background. The game doesn't crash with message like "Missing dx9.dll etc"
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