Music from most games plays like a stuck record and eventually all sound dissapears. Pulseaudio nowhere to be seen.
When I say most games, this hasn't happened with older games like Diablo II and Caesar III. Having said that, Diablo II did loose all sound and one point... It is a more common problem with more modern games though!
Console throws
Code: Select all
fixme:mpeg3:mp3_horse Error occurred during decoding!
err:mpeg3:decodeMP3 Output buffer too small
EDIT :: Appears it was a problem with the winemp3.acm.. I replaced it with another mp3 codec and it's all been fixed. I found the fix under Freelancer in the Appdb, Freelancer being the game I first noticed the problem. It was however not unique to Freelancer.