Unreal Tournament 2004 and OpenGL

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rege
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Unreal Tournament 2004 and OpenGL

Post by rege »

I've been trying to get UT2004 to use OpenGL as I've found my D3D performance to be quite average; in the UT2004.ini I've changed "RenderDevice" from "D3DDrv.D3DRenderDevice" to "OpenGLDrv.OpenGLRenderDevice" but I get this message from UT'04 quickly after launching

"OpenGL Engine General protection fault! History: UOpenGLRenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free"

Thanks.
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