Wine VERBOSE logging level - as verbose as it can be

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ivdok
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Wine VERBOSE logging level - as verbose as it can be

Post by ivdok »

Hello!
Just recently, I have commited a game version to the AppDB. Upon getting an E-mail with acceptance, I have found great sentence:
Please consider filing a bug report at http://bugs.winehq.org if one does not exist already. If you are new to Bugzilla, consider asking for help at http://forum.winehq.org. Please remember to link your app to the bug report in the AppDB to help other users in the future.
We appreciate your help in making the Application Database better for all users.
Indeed, I would be glad to! The problem is - reported game, Fate/hollow ataraxia, generates no err: stuff inside xterm, in which the game was launched, instead it spams xterm about WINNLSEnableIME stub. Quick Google-fu says what it's 16-bit remnants of good ol' win, so it's not the case. And there comes the question - can I enable enormously, CRAZY as it may become logging? Like "this chunk was rerendered at $TIME, took $DURATION ms to do", or like that? I would deeply appreciate your help on this behalf.
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dimesio
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Re: Wine VERBOSE logging level - as verbose as it can be

Post by dimesio »

ivdok
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Posts: 2
Joined: Sun Aug 04, 2013 3:19 pm

Re: Wine VERBOSE logging level - as verbose as it can be

Post by ivdok »

I'm sorry to bugger you once more, but is there a way to echo all debug stuff, for example, on another CPU thread, or it is not possible since wine's and running executable's processes are only virtually not the same?
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