Native Wine OpenGL Rendering...
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- Joined: Sat Jun 08, 2013 8:27 pm
Native Wine OpenGL Rendering...
OK so the Mac version of Wine now has the "Mac Driver' which lets it use the native window manager rather than X11. But what about the rendering itself like OpenGL? Does it have to use MESA? With my top of the line iMac with nvidia GTX680 I'm having problems with Wine's rendering that I don't have with native Mac games. I'd like to see Wine use the native opengl rather than MESA to access the hardware.. cut out the middleman.. use OpenGL directly.