Sound and Steam

Questions about Wine on Linux
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mixkter
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Joined: Sun May 05, 2013 12:20 pm

Sound and Steam

Post by mixkter »

Ok, playing a Steam game is a problem. The steam server (steam.exe) always starts first and then it starts the Steam Game that you downloaded.

The problem is the Steam.exe grabs the ALSA device /sev/snd/*pcm* and when the game starts and it tries to open the same device it can't. The end results is no sound in the game.

SO,
1) Is there a way to have Wine tell a certain exe that certain hardware does or doesn't exist? Or present two different profiles to two different exes?

2) Can I configure it one exe to use one sound device (like a dummy for Stea,.exe) and another (the real one) for an exe?

3) Any other way to do this (No pulse, just JACK and jack kills the game because it doesn't clear the buffer soon enough (IE not use a realtime scheduler).

Any ideas?
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