In short, I want to create a .deb package for a Windows game that would use Wine. I believe TeamViewer does something similar, and I hear Picasa does too.
The game needs dotnet20 and gdiplus from winetricks. Is there a way I could possible include wine, winetrick
- User downloads deb
- deb includes bare minimum of wine (32-bit prefix; winxp), winetricks (gdiplus and dotnet20 pre-installed), the game's updater file, and the game's base config file
- deb would install all files to a game folder (also leave shortcuts in menu and desktop pointing to wine to open game updater file)
- user then starts the game from either of the shortcuts or terminal, and the game updater downloads all needed files
- game then starts up ready to be played
I was wondering if that process above is actually possible to create? If so, is there perhaps a guide or program that can help me create such a bundle, or maybe someone else could lay out the process?
How to bundle Wine with a Windows game and distribute?
- Espionage724
- Level 1
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Re: How to bundle Wine with a Windows game and distribute?
Do you have the legal right to redistribute this game? If the answer is no, stop there.
- Espionage724
- Level 1
- Posts: 5
- Joined: Sun Oct 28, 2012 9:07 pm
Re: How to bundle Wine with a Windows game and distribute?
I'd be redistributing it freely, and the author is even looking for someone to do itdimesio wrote:Do you have the legal right to redistribute this game? If the answer is no, stop there.
