[Game] Sacred messes up graphics

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Arivor
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Joined: Fri Mar 29, 2013 6:01 am

[Game] Sacred messes up graphics

Post by Arivor »

Hello all,

I'm trying to run Sacred Gold on a notebook under wine. It works fine in the menus, but completely messes up any 3D graphics. I tried to attach a screenshot, but the file is too big. Basically, it looks like black rectangles emerging from every object and spreading over the entire screen, with splashes of colour where they intersect.

I'm running wine 1.5.24 and Sacred Gold/Underworld on Fedora 17. My notebook only has an Intel chipset for the graphics, but so did my old notebook which ran the game just fine.
I tried installing a new DirectX version via winetricks, but I don't see any difference.

Is there any additional information I can provide? Wine doesn't give me any unusual errors, just a bunch of default stuff (I think):

Code: Select all

fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:imm:ImmReleaseContext (0x10042, 0x12dcc8): stub
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x2e2628,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x2e24f8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x2e24f8,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:win:EnumDisplayDevicesW ((null),0,0x2e26d8,0x00000000), stub!
fixme:ddraw:ddraw7_WaitForVerticalBlank iface 0x12f438, flags 0x1, event (nil) stub!
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support, please visit http://ubuntuforums.org/showthread.php?t=1960599
warning: failed to load external entity "guiconfig.xml"
warning: failed to load external entity "guiconfig.xml"
warning: failed to load external entity "guiconfig.xml"
warning: failed to load external entity "guiconfig.xml"
warning: failed to load external entity "guiconfig.xml"
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
Thanks in advance for any help!
-Arivor
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dimesio
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Re: [Game] Sacred messes up graphics

Post by dimesio »

Arivor wrote: My notebook only has an Intel chipset for the graphics, but so did my old notebook which ran the game just fine.
Do you mean your old notebook ran the game just fine in Wine? If so, were graphics chipset and driver version identical to the ones you are now using in your new notebook? Just because they are both Intel does not mean they are the same.
Arivor
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Joined: Fri Mar 29, 2013 6:01 am

Re: [Game] Sacred messes up graphics

Post by Arivor »

dimesio wrote:Do you mean your old notebook ran the game just fine in Wine? If so, were graphics chipset and driver version identical to the ones you are now using in your new notebook? Just because they are both Intel does not mean they are the same.
Yes, it did run in Wine. It was an older version of Wine, though, and a slightly older graphics chipset. I just thought it reassuring that it's actually possible without a graphics card. Regrettably though, I don't remember if I had to tweak any additional settings to get it working back then.
-Arivor
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