fixme:d3d:swapchain_gl_present Render-to-fbo - LoL

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persson121
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fixme:d3d:swapchain_gl_present Render-to-fbo - LoL

Post by persson121 »

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desktop@ubuntu:~/.wine/drive_c/spel/Riot Games/League of Legends$ wine lol.launcher.exe
desktop@ubuntu:~/.wine/drive_c/spel/Riot Games/League of Legends$ fixme:d3d:check_fbo_compat Format WINED3DFMT_R16G16_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:d3d:check_fbo_compat Format WINED3DFMT_R16G16B16A16_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f8cc,0x00000000), stub!
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP

Hi. I got this when im running lol.launcher.exe with wine.
This is when im LoL-client is downloading new data, but im stuck at the same "Calculate diffrence"-stage.

Do you know what the problem is?
cryd_be
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Re: fixme:d3d:swapchain_gl_present Render-to-fbo - LoL

Post by cryd_be »

Same problem here. I did the LOL installation using the script from playonlinux 4.1.something. On my acer eee pc 1011px (ubuntu 12.04) it works without a problem. However on my aging desktop I run into the problem described above on both my ubuntu 12.04 and linux mint 14 MATE partitions (each with their own home partition.

In the problem pc I have an Asus Nvidia GeForce 6600 AGP 256 MB Video Card using the nvidia proprieatary 304.64 driver.

Things I've tried so far with no avail:

[*]restarting LOL, playonlinux, pc,...
[*]Leaving it calculate for +8 hours
[*]Repair files and leaving it for +8 hours
[*]http://www.youtube.com/watch?v=w-YbxCecddw

I just somewhere that wineserver -k and restarting could do the trick. Will try that later. But it would be great if somebody could help
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dimesio
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Re: fixme:d3d:swapchain_gl_present Render-to-fbo - LoL

Post by dimesio »

The AppDB howto has a suggestion for the "Calculate difference" issue in the "Ubuntu 12.04 64bit? ---> Here is your guide!" howto.

Beyond that, the AppDB howto indicates that running this game requires patching Wine. Unofficial patches are not supported here; ask the person who wrote the patch for help.
cryd_be
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Re: fixme:d3d:swapchain_gl_present Render-to-fbo - LoL

Post by cryd_be »

Thanks for your reply. However I'm on a 32 bit pc using 32 bit soft and if restarting is the advice to address the calculate difference issue.... it does not help.

It would be great though if you'd take the effort to include a proper link to the solution you are referring to.

I find it a bit of a pitty that the support ends when play on linux is mentioned. I'll keep that in mind if I ever ask here something again.
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dimesio
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Re: fixme:d3d:swapchain_gl_present Render-to-fbo - LoL

Post by dimesio »

cryd_be wrote: It would be great though if you'd take the effort to include a proper link to the solution you are referring to.
The AppDB isn't that hard to search. http://appdb.winehq.org/objectManager.p ... &iId=19141
I find it a bit of a pitty that the support ends when play on linux is mentioned. I'll keep that in mind if I ever ask here something again.
People who create and distribute their own wrappers or unofficial patches are responsible for supporting their users. POL has its own support forum.
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