World of Warcraft 1.12.1 shading error

Questions about Wine on Linux
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zenolijo
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Joined: Wed Oct 03, 2012 4:44 am

World of Warcraft 1.12.1 shading error

Post by zenolijo »

I installed WoW classic on my computer 2 days ago to play on a private server with my friend.
It's running but with huge graphical errors, making the game pretty much unplayable.
In OpenGL mode i can only see terrain(no npcs, no characters, no grass etc), and in DirectX mode i can see terrain and grass but still no npcs or characters.

This is the output when starting the game with DirectX and quit it right after startup again (There's still visual errors in the login screen, the portal is just red, you can see the conture of it but itself is just red)

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wine '/home/me/.wine/drive_c/Program Files (x86)/World Of Warcraft Classic/WoW.exe'
fixme:advapi:SetSecurityInfo stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32ee48,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32ecf4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f1d8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f3b4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f654,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f654,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f704,0x00000000), stub!
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 0 for context 0x15d488, last error 0x591
fixme:win:EnumDisplayDevicesW ((null),0,0x32f0c4,0x00000000), stub!
p11-kit: couldn't load module: /usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: /usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared object file: No such file or directory
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support, please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:imm:ImmReleaseContext (0x50022, 0x171578): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
err:winediag:shader_generate_glsl_declarations The hardware does not support enough uniform components to run this shader, it may not render correctly.
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
This is my fglrxinfo output

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display: :0.0  screen: 0
OpenGL vendor string: Advanced Micro Devices, Inc.
OpenGL renderer string: ATI Radeon HD 3200 Graphics 
OpenGL version string: 3.3.11627 Compatibility Profile Context
I was searching around and found similar issues, one with driver compability for the 3200 mobility not working with mass effect, might it be similar?
http://forum.winehq.org/viewtopic.php?t=15423
http://bugs2.winehq.org/attachment.cgi?id=27310
I tried it but got a error while making the source, which i couldn't find a fix on when searching on google.
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