Ok I have been wandering around the code in context.c and have found a few things that I have opened a bug on (14000)
but in further looking in context.c
if I comment out the lines between 237 and 245 wine seems to continue working better infact (I no longer get any no iPixel errors anymore)
My question is this why wouldn't you want to find a compatible mode to use and just call the next few lines where it calls choose pixel format and if that fails for what ever reason then say you cant find a suitable iPixel format?
Chris
p.s. if needed I can post my context.c on the bug above.
Wine ATI and Direct 3d
Re: Wine ATI and Direct 3d
You better take this questions and ask them on wine-devel mailing list. There are no developers here who can answer this.celticht32 wrote:Ok I have been wandering around the code in context.c and have found a few things that I have opened a bug on (14000)
but in further looking in context.c
if I comment out the lines between 237 and 245 wine seems to continue working better infact (I no longer get any no iPixel errors anymore)
My question is this why wouldn't you want to find a compatible mode to use and just call the next few lines where it calls choose pixel format and if that fails for what ever reason then say you cant find a suitable iPixel format?
Chris
p.s. if needed I can post my context.c on the bug above.
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