Wine ATI and Direct 3d

Open forum for end-user questions about Wine. Before asking questions, check out the Wiki as a first step.
Forum Rules
Locked
celticht32
Newbie
Newbie
Posts: 4
Joined: Tue Jun 24, 2008 10:44 am

Wine ATI and Direct 3d

Post by celticht32 »

Ok I have been wandering around the code in context.c and have found a few things that I have opened a bug on (14000)

but in further looking in context.c
if I comment out the lines between 237 and 245 wine seems to continue working better infact (I no longer get any no iPixel errors anymore)

My question is this why wouldn't you want to find a compatible mode to use and just call the next few lines where it calls choose pixel format and if that fails for what ever reason then say you cant find a suitable iPixel format?


Chris

p.s. if needed I can post my context.c on the bug above.
vitamin
Moderator
Moderator
Posts: 6605
Joined: Sat Feb 23, 2008 2:29 pm

Re: Wine ATI and Direct 3d

Post by vitamin »

celticht32 wrote:Ok I have been wandering around the code in context.c and have found a few things that I have opened a bug on (14000)

but in further looking in context.c
if I comment out the lines between 237 and 245 wine seems to continue working better infact (I no longer get any no iPixel errors anymore)

My question is this why wouldn't you want to find a compatible mode to use and just call the next few lines where it calls choose pixel format and if that fails for what ever reason then say you cant find a suitable iPixel format?


Chris

p.s. if needed I can post my context.c on the bug above.
You better take this questions and ask them on wine-devel mailing list. There are no developers here who can answer this.
celticht32
Newbie
Newbie
Posts: 4
Joined: Tue Jun 24, 2008 10:44 am

Post by celticht32 »

ahh ok... didnt know =) will see how to do that =)

chris
Locked