Big test coming up: fallout 3

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keisangi
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Post by keisangi »

i just tryed that. (same steps except for directx9)

- deleted ~/.wine/
- install the game

and finaly:

[ keisangi@gateway ]$ cd .wine/drive_c/Program\ Files/Bethesda\ Softworks/Fallout\ 3/
[ keisangi@gateway ]$ wine FalloutLauncher.exe
fixme:system:SystemParametersInfoW Unimplemented action: 8192 (SPI_GETFOREGROUNDLOCKTIMEOUT)
fixme:system:SystemParametersInfoW Unimplemented action: 8193 (SPI_SETFOREGROUNDLOCKTIMEOUT)
fixme:win:LockWindowUpdate ((nil)), partial stub!
fixme:system:SystemParametersInfoW Unimplemented action: 8193 (SPI_SETFOREGROUNDLOCKTIMEOUT)
[ keisangi@gateway ]$

i can see this window popup:
Image

though, when i try Fallout3.exe instead of FallouLauncher.exe,
i get different result:

[ keisangi@gateway ]$ cd Program\ Files/Bethesda\ Softworks/Fallout\ 3/
[ keisangi@gateway ]$ wine Fallout3.exe
err:module:import_dll Library d3dx9_38.dll (which is needed by L"C:\\Program Files\\Bethesda Softworks\\Fallout 3\\Fallout3.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Bethesda Softworks\\Fallout 3\\Fallout3.exe" failed, status c0000135
[ keisangi@gateway ]$
dayosh
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Post by dayosh »

What version of Wine are you running, Keisangi? If it's 1.0, try upgrading to 1.1.7 (the latest one). I found that by upgrading to that it made a bit of a difference.
stimpak
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Post by stimpak »

so dayosh you managed to run it? if you did can you summarize what it needs ?
vitamin
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Post by vitamin »

keisangi wrote:err:module:import_dll Library d3dx9_38.dll (which is needed by L"C:\\Program Files\\Bethesda Softworks\\Fallout 3\\Fallout3.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Bethesda Softworks\\Fallout 3\\Fallout3.exe" failed, status c0000135
[ keisangi@gateway ]$
You'll need to copy native d3dx9_38.dll into Wine's system32 dir. It is part of DX9. But you should not install the whole DX9 just because of one dll.
dayosh
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Post by dayosh »

I'm still working hard on it Stimpak. *salute*

However, as it stands right now, I'm having the same problem I had before I made a fresh wine. Here's what the breakdown of the problem is:

I install vcrun2005sp1 via winetricks.

I attempt to run the game.

It gives me this error, the one that says "You need to intsall vcrun2005sp1."

Code: Select all

$ wine FalloutLauncher.exe
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT"
err:module:attach_process_dlls "MSVCR80.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Bethesda Softworks\\Fallout 3\\FalloutLauncher.exe" failed, status c0000142
Anyone have any ideas why vcrun2005sp1 isn't either installing or being recognized by the program (when it was before)? I've tried doing a "wineboot," but that didn't seem to help...
dayosh
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Post by dayosh »

Also, whenever I go to install vcrun2005sp1, here's the output I'm getting:

Code: Select all

~$ sh winetricks
Executing wine /home/dayosh/.winetrickscache/vcrun2005sp1/vcredist_x86.exe
fixme:advapi:DecryptFileA "C:\\windows\\temp\\IXP000.TMP\\" 00000000
fixme:advapi:DecryptFileA "C:\\windows\\temp\\IXP001.TMP\\" 00000000
fixme:advapi:LookupAccountNameW (null) L"dayosh" (nil) 0x33f7fc (nil) 0x33f800 0x33f7f4 - stub
fixme:advapi:LookupAccountNameW (null) L"dayosh" 0x1583a8 0x33f7fc 0x132190 0x33f800 0x33f7f4 - stub
fixme:msi:ACTION_HandleStandardAction unhandled standard action L"SetODBCFolders"
fixme:msi:msi_unimplemented_action_stub RemoveExistingProducts -> 1 ignored L"Upgrade" table values
fixme:msi:msi_unimplemented_action_stub MsiUnpublishAssemblies -> 10 ignored L"MsiAssembly" table values
Install of vcrun2005sp1 done
winetricks done.
I'm not sure if that means it installed properly, and the "stubs" and whatnot or normal, or if that means it met an error or two along the way...anyone have any ideas?
dayosh
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Post by dayosh »

Update: Tried making another fresh wine, installing the usual (vcrun2005sp1, .msi file, etc.).

-Was able to access the Launcher on the CD for installation
-After installation, was told I was missing "msvcp80.dll" & "msvcr80.dll"
-After supplying both files into the Windows/System32 folder, received the error message which states that vcrun2005sp1 is not installed or missing. Yet, I installed this at the beginning.

Anyone have any ideas?


::Addendum:: As a bit of good news, the "xlive.dll" issue seems to no longer be a problem. Major thanks to Tlarhices. :)
takanowaka
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Post by takanowaka »

Now I'm stuck on the
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
Keisangi mentioned. Anybody found out something? :wink:
dayosh
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Post by dayosh »

I've been reading multiple forums posts on the error Keisangi has been getting, particularly the one line:

Code: Select all

fixme:system:SystemParametersInfoW Unimplemented action: 8192 (SPI_GETFOREGROUNDLOCKTIMEOUT) 

I found one post (for a different game) that one reader suggested running Wine in Windowed mode, as opposed to fullscreen. In the past, I have also found that this helps, for some games.

I apologize that it isn't more than that, but I myself don't really have much knowledge. I'm sort of shooting in the dark, but I will stick with it, and hopefully we'll get this bird off the ground. :)


As of today...the Wasteland will be taken back by the Penguins. :D
stimpak
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Post by stimpak »

totally hope so! Fa3's going to get released here at 31st so i cant really help much untill i get it!

gogo troopers!
takanowaka
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Post by takanowaka »

nope.. the windowed mode doesn't help..
dayosh
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Post by dayosh »

After reading one post in the AppDB about BioShock (where similar error messages were popping up) I'm almost beginning to wonder if the problems all of us are having stem not from missing the actual .dll files, but rather if it's a mess-up with CD protection, like SecuRom, or something...
chourmovs
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Big test coming up: fallout 3

Post by chourmovs »

that what i say from the beginning ;)

2008/10/29 dayosh <wineforum-user@winehq.org>:
After reading one post in the AppDB about BioShock (where similar error messages were popping up) I'm almost beginning to wonder if the problems all of us are having stem not from missing the actual .dll files, but rather if it's a mess-up with CD protection, like SecuRom, or something...




stimpak
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Post by stimpak »

hmm could be - fa3 came in two flavors. You can buy it (with the usual cd protections) or you can download it (with steam) witch lacks cd protections but its exes are encrypted in some way

dayosh Im assuming you have the cd version right? Because this guy reports distorted loading screen which means he can start the game!
dayosh
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Post by dayosh »

Aye, I do have the CD/DVD version. I'll try looking at that, and see if anything pops up. Thanks for the heads-up, Stim! :)

Fortunately, I'm using an nVidia (used to own an ATI years ago, and boy that was a headache), so hopefully, assuming I can get wine or whatever config'd correctly, it should scream on this machine... Here's hoping, anyway. lol
dayosh
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Post by dayosh »

Also, it would be a good idea to check in with him to see what his configs for wine might be (what version he's using, etc.). That might be able to give us a decent starting point (assuming we're off, somewhere...i.e., using the wrong wine version, etc.). :)
takanowaka
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Post by takanowaka »

I can start the game too.. but the problem is that cursor isn't working and when it's loading new game it freezes..
stimpak
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Post by stimpak »

takanowaka wrote:I can start the game too.. but the problem is that cursor isn't working and when it's loading new game it freezes..
aye thats more like it~ getting worm

give us some more details : wine console output? output with winedebug?
takanowaka
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Post by takanowaka »

Console output is:

Code: Select all

fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f60c,0x00000000), stub!
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x14f678,0x14f578): stub
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:advapi:LookupAccountNameW (null) L"user" (nil) 0x32f3ec (nil) 0x32f3e4 0x32f3d4 - stub
fixme:advapi:LookupAccountNameW (null) L"user" 0x16f08340 0x32f3ec 0x17784578 0x32f3e4 0x32f3d4 - stub
fixme:advapi:RegisterEventSourceW ((null),L"XLive"): stub
fixme:advapi:ReportEventW (0xcafe4242,0x0002,0x0000,0x80000002,(nil),0x0004,0x00000000,0x32e540,(nil)): stub
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (5,5)-(1291,750)
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
Dunno how to use wine debuger.. sorry.. I have Linux only 4 days.. :oops:
dayosh
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Post by dayosh »

Also, Stimpak...I'm not sure how pertinent my computer specs are, but here's a brief rundown of the system (to my knowledge, all drivers are current).

Code: Select all

- Hanns-G LCD Monitor
- 2 GB RAM
- nVidia 8800 GTS
- DVD/RW drive
I think that's all that's required in the game, but if I'm leaving out anything else, please let me know. :)
dayosh
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Post by dayosh »

Anyone?
keisangi
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Post by keisangi »

i got the game starting, ..i had to use a cracked version
just the menu, not actual in-game.
and mouse isn't responding well, it's keeps getting back on the center of the screen whenever i try to move it. so i have to use keyboard instead and,
it crash as soon as i try to start a new game, here's the output:

Code: Select all

[ keisangi@gateway ]$ LANG=C wine Fallout3.exe
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f60c,0x00000000), stub!
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1669c0,0x1668c0): stub
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:advapi:LookupAccountNameW (null) L"keisangi" (nil) 0x32f3ec (nil) 0x32f3e4 0x32f3d4 - stub
fixme:advapi:LookupAccountNameW (null) L"keisangi" 0x17d60340 0x32f3ec 0x18520578 0x32f3e4 0x32f3d4 - stub
fixme:advapi:RegisterEventSourceW ((null),L"XLive"): stub
fixme:advapi:ReportEventW (0xcafe4242,0x0002,0x0000,0x80000002,(nil),0x0004,0x00000000,0x32e540,(nil)): stub
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1280,960)
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
wine: Unhandled page fault on read access to 0x00000000 at address 0xad8cdb (thread 0024), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00ad8cdb).
Register dump:
 CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
 EIP:00ad8cdb ESP:7b4ed054 EBP:00000001 EFLAGS:00010206(   - 00      - RIP1)
 EAX:00000000 EBX:0537a7c4 ECX:07000b01 EDX:15e3c4c0
 ESI:00000000 EDI:0592474c
Stack dump:
0x7b4ed054:  0000001d 0592474c 0592474c 00000000
0x7b4ed064:  00000000 beef0202 00000000 00000000
0x7b4ed074:  00000000 00000000 00000000 00000000
0x7b4ed084:  00000000 00000000 00000000 00000000
0x7b4ed094:  00000000 00000000 00000000 00000000
0x7b4ed0a4:  00000000 00000000 00000000 00000000
Backtrace:
0x00ad8cdb: movl	0x0(%esi),%eax
Modules:
Module	Address			Debug info	Name (142 modules)
PE	  330000-  346000	Deferred        xinput1_3
PE	  400000- 1409000	Export          fallout3
PE	 1410000- 1dbd000	Deferred        xlive
PE	 1dc0000- 212f000	Deferred        d3dx9_33
PE	 2130000- 24f8000	Deferred        d3dx9_38
PE	 2500000- 2633000	Deferred        libvorbis
PE	10000000-1001e000	Deferred        libvorbisfile
PE	18000000-18068000	Deferred        binkw32
PE	27500000-275df000	Deferred        msidcrl40
PE	78130000-781cb000	Deferred        msvcr80
ELF	7af2a000-7af8c000	Deferred        winedos<elf>
  \-PE	7af30000-7af8c000	\               winedos
ELF	7b800000-7b93c000	Deferred        kernel32<elf>
  \-PE	7b820000-7b93c000	\               kernel32
ELF	7bac4000-7bc00000	Deferred        libxml2.so.2
ELF	7bc00000-7bca7000	Deferred        ntdll<elf>
  \-PE	7bc10000-7bca7000	\               ntdll
ELF	7bf00000-7bf03000	Deferred        <wine-loader>
ELF	7bf1b000-7bf8a000	Deferred        quartz<elf>
  \-PE	7bf20000-7bf8a000	\               quartz
ELF	7bf8a000-7bfc9000	Deferred        urlmon<elf>
  \-PE	7bf90000-7bfc9000	\               urlmon
ELF	7bfc9000-7c000000	Deferred        libxslt.so.1
ELF	7c00b000-7c01a000	Deferred        libgcc_s.so.1
PE	7c420000-7c4a7000	Deferred        msvcp80
ELF	7c4b4000-7c4d4000	Deferred        devenum<elf>
  \-PE	7c4c0000-7c4d4000	\               devenum
ELF	7c4d4000-7c523000	Deferred        msxml3<elf>
  \-PE	7c4e0000-7c523000	\               msxml3
ELF	7c68c000-7c6a0000	Deferred        avicap32<elf>
  \-PE	7c690000-7c6a0000	\               avicap32
ELF	7c6a0000-7c6c9000	Deferred        msvfw32<elf>
  \-PE	7c6b0000-7c6c9000	\               msvfw32
ELF	7c719000-7d48b000	Deferred        libglcore.so.1
ELF	7d48b000-7d52e000	Deferred        libgl.so.1
ELF	7d52e000-7d5c3000	Deferred        opengl32<elf>
  \-PE	7d540000-7d5c3000	\               opengl32
ELF	7de70000-7de97000	Deferred        msacm32<elf>
  \-PE	7de80000-7de97000	\               msacm32
ELF	7de97000-7deae000	Deferred        msacm32<elf>
  \-PE	7dea0000-7deae000	\               msacm32
ELF	7deae000-7deb7000	Deferred        librt.so.1
ELF	7deb7000-7df7f000	Deferred        libasound.so.2
ELF	7df7f000-7df93000	Deferred        midimap<elf>
  \-PE	7df80000-7df93000	\               midimap
ELF	7df9a000-7dfcf000	Deferred        winealsa<elf>
  \-PE	7dfa0000-7dfcf000	\               winealsa
ELF	7e00f000-7e042000	Deferred        uxtheme<elf>
  \-PE	7e020000-7e042000	\               uxtheme
ELF	7e042000-7e04b000	Deferred        libxcursor.so.1
ELF	7e04b000-7e050000	Deferred        libxfixes.so.3
ELF	7e050000-7e054000	Deferred        libxcomposite.so.1
ELF	7e054000-7e05b000	Deferred        libxrandr.so.2
ELF	7e05b000-7e065000	Deferred        libxrender.so.1
ELF	7e065000-7e06b000	Deferred        libxxf86vm.so.1
ELF	7e06b000-7e06e000	Deferred        libxinerama.so.1
ELF	7e06e000-7e073000	Deferred        libxdmcp.so.6
ELF	7e073000-7e08c000	Deferred        libxcb.so.1
ELF	7e08c000-7e08f000	Deferred        libxcb-xlib.so.0
ELF	7e08f000-7e092000	Deferred        libxau.so.6
ELF	7e092000-7e181000	Deferred        libx11.so.6
ELF	7e181000-7e190000	Deferred        libxext.so.6
ELF	7e190000-7e1a8000	Deferred        libice.so.6
ELF	7e1a8000-7e1b1000	Deferred        libsm.so.6
ELF	7e1b3000-7e1b5000	Deferred        libnvidia-tls.so.1
ELF	7e1cc000-7e265000	Deferred        winex11<elf>
  \-PE	7e1e0000-7e265000	\               winex11
ELF	7e283000-7e2aa000	Deferred        libexpat.so.1
ELF	7e2aa000-7e2d7000	Deferred        libfontconfig.so.1
ELF	7e2d7000-7e2ed000	Deferred        libz.so.1
ELF	7e2ed000-7e363000	Deferred        libfreetype.so.6
ELF	7e37e000-7e3b6000	Deferred        dinput<elf>
  \-PE	7e390000-7e3b6000	\               dinput
ELF	7e3b6000-7e3ce000	Deferred        dinput8<elf>
  \-PE	7e3c0000-7e3ce000	\               dinput8
ELF	7e3ce000-7e3e8000	Deferred        wsock32<elf>
  \-PE	7e3d0000-7e3e8000	\               wsock32
ELF	7e3e8000-7e432000	Deferred        dsound<elf>
  \-PE	7e3f0000-7e432000	\               dsound
ELF	7e432000-7e45d000	Deferred        wintrust<elf>
  \-PE	7e440000-7e45d000	\               wintrust
ELF	7e45d000-7e470000	Deferred        sensapi<elf>
  \-PE	7e460000-7e470000	\               sensapi
ELF	7e470000-7e4df000	Deferred        crypt32<elf>
  \-PE	7e480000-7e4df000	\               crypt32
ELF	7e4df000-7e50b000	Deferred        ws2_32<elf>
  \-PE	7e4f0000-7e50b000	\               ws2_32
ELF	7e50b000-7e59d000	Deferred        winmm<elf>
  \-PE	7e520000-7e59d000	\               winmm
ELF	7e59d000-7e5bd000	Deferred        imm32<elf>
  \-PE	7e5a0000-7e5bd000	\               imm32
ELF	7e5bd000-7e5df000	Deferred        mpr<elf>
  \-PE	7e5c0000-7e5df000	\               mpr
ELF	7e5df000-7e62e000	Deferred        wininet<elf>
  \-PE	7e5f0000-7e62e000	\               wininet
ELF	7e62e000-7e64f000	Deferred        winhttp<elf>
  \-PE	7e630000-7e64f000	\               winhttp
ELF	7e64f000-7e6aa000	Deferred        shlwapi<elf>
  \-PE	7e660000-7e6aa000	\               shlwapi
ELF	7e6aa000-7e7c5000	Deferred        shell32<elf>
  \-PE	7e6c0000-7e7c5000	\               shell32
ELF	7e7c5000-7e8ac000	Deferred        oleaut32<elf>
  \-PE	7e7e0000-7e8ac000	\               oleaut32
ELF	7e8ac000-7e9bb000	Deferred        ole32<elf>
  \-PE	7e8d0000-7e9bb000	\               ole32
ELF	7e9bb000-7ea25000	Deferred        msvcrt<elf>
  \-PE	7e9d0000-7ea25000	\               msvcrt
ELF	7ea25000-7ea39000	Deferred        libresolv.so.2
ELF	7ea3f000-7ea54000	Deferred        psapi<elf>
  \-PE	7ea40000-7ea54000	\               psapi
ELF	7ea54000-7ea73000	Deferred        iphlpapi<elf>
  \-PE	7ea60000-7ea73000	\               iphlpapi
ELF	7ea73000-7ead8000	Deferred        rpcrt4<elf>
  \-PE	7ea80000-7ead8000	\               rpcrt4
ELF	7ead8000-7eaec000	Deferred        lz32<elf>
  \-PE	7eae0000-7eaec000	\               lz32
ELF	7eaec000-7eb53000	Deferred        setupapi<elf>
  \-PE	7eb00000-7eb53000	\               setupapi
ELF	7eb53000-7ec63000	Deferred        wined3d<elf>
  \-PE	7eb70000-7ec63000	\               wined3d
ELF	7ec63000-7ec93000	Deferred        d3d9<elf>
  \-PE	7ec70000-7ec93000	\               d3d9
ELF	7ec93000-7ece7000	Deferred        advapi32<elf>
  \-PE	7eca0000-7ece7000	\               advapi32
ELF	7ece7000-7ed85000	Deferred        gdi32<elf>
  \-PE	7ed00000-7ed85000	\               gdi32
ELF	7ed85000-7eece000	Deferred        user32<elf>
  \-PE	7eda0000-7eece000	\               user32
ELF	7eece000-7ef8f000	Deferred        comctl32<elf>
  \-PE	7eee0000-7ef8f000	\               comctl32
ELF	7ef8f000-7ef9b000	Deferred        libnss_files.so.2
ELF	7ef9b000-7efa6000	Deferred        libnss_nis.so.2
ELF	7efa6000-7efbf000	Deferred        libnsl.so.1
ELF	7efbf000-7efe5000	Deferred        libm.so.6
ELF	7efe7000-7f000000	Deferred        version<elf>
  \-PE	7eff0000-7f000000	\               version
ELF	b7d54000-b7d5d000	Deferred        libnss_compat.so.2
ELF	b7d5e000-b7d62000	Deferred        libdl.so.2
ELF	b7d62000-b7ec0000	Deferred        libc.so.6
ELF	b7ec1000-b7eda000	Deferred        libpthread.so.0
ELF	b7ef5000-b802b000	Deferred        libwine.so.1
ELF	b802d000-b804a000	Deferred        ld-linux.so.2
Threads:
process  tid      prio (all id:s are in hex)
00000008 (D) C:\Program Files\Bethesda Softworks\Fallout 3\Fallout3.exe
	00000028    0
	00000027    0
	00000026   15
	00000025    0
	00000024    0 <==
	00000022   -1
	00000021   15
	00000020    0
	0000001c    0
	0000001b    0
	0000001a    0
	00000019    0
	00000018    0
	00000017    0
	00000009    0
0000000c 
	00000014    0
	00000013    0
	00000012    0
	0000000e    0
	0000000d    0
0000000f 
	00000016    0
	00000015    0
	00000011    0
	00000010    0
0000001e 
	0000001f    0
Backtrace:
[ keisangi@gateway ]$ 
zeewox
Newbie
Newbie
Posts: 1
Joined: Thu Oct 30, 2008 4:42 am

Post by zeewox »

hi

Code: Select all

fixme:advapi:ReportEventW (0xcafe4242,0x0002,0x0000,0x80000002,(nil),0x0004,0x00000000,0x32e540,(nil)): stub 
last param should not be null; it may cause the faulty read.

i think...

seeya
dyzmani9
Level 1
Level 1
Posts: 8
Joined: Wed Oct 29, 2008 2:05 pm

Post by dyzmani9 »

keisangi wrote:i mouse isn't responding well, it's keeps getting back on the center of the screen whenever i try to move it. so i have to use keyboard instead and,
it crash as soon as i try to start a new game,
exactly same thing here :[
dayosh
Level 2
Level 2
Posts: 37
Joined: Thu Oct 23, 2008 5:44 pm

Post by dayosh »

Well, let's (the three of us) try to align our settings and such, so that at least we're all working on the same page, as it were. Now, dyzmani9 & keisangi:
-What version of Wine are you running?
-What sorts of things (mainly wine tricks applications) do you have installed?
- Do you have the directx9 libraries cataloged in your winecfg?

Any of these answers, and any others you can think of that might be relevant, might help all of us to establish a "starting point" that we can further build upon. :)
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