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cat Pro\ Cycling\ Manager\ 2014.log
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log begins - Thu Feb 05 00:01:30 2015
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Game\main.cpp(0672): *****************************************************************************
Game\main.cpp(0673): GAME VERSION = 1.3.1.0
Game\main.cpp(0674): PRODUCT NAME = Pro Cycling Manager 2014
Game\main.cpp(0675): BUILD DATE = Jul 30 2014
Game\main.cpp(0676): COMMAND LINE =
Game\main.cpp(0677): *****************************************************************************
Game\main.cpp(0679): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0160): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0423): Code Size = 3642387
GFWindow.cpp(1257): - System specs -
GFWindow.cpp(1267): - System memory : 15738 MB
GFWindow.cpp(1311): - System frequency : 2793 Mhz
GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.
GFWindow.cpp(1349): - End system specs -
C:\cym14\Dev\Sources\GameCycling\Steam/Steam.cpp(0362): [Steam] Steam initialized!
Game\main.cpp(0912): Loggued Steam ID :76561198003988973
Game\main.cpp(0913): Loggued Steam Language :english
Game\main.cpp(0991): HARDWARE Proc Desc Intel(R) Pentium(R) 4 CPU 2.40GHz
Game\main.cpp(0992): HARDWARE Proc CORECOUNT 4
Game\main.cpp(0993): HARDWARE Proc Speed 3500
Game\main.cpp(0994): HARDWARE RAM 15738
Game\main.cpp(0995): HARDWARE DirectXVersion = "DirectX 9.0c (4.09.0000.0904)
Game\main.cpp(0996): HARDWARE DisplayWidth 2880
Game\main.cpp(0997): HARDWARE DisplayHeight 1620
Game\main.cpp(0998): HARDWARE GPU Name Intel(R) Haswell Mobile
Game\main.cpp(0999): HARDWARE GPU Manufacturer Intel Corporation
Game\main.cpp(1000): HARDWARE GPU DriverDate
Game\main.cpp(1001): HARDWARE GPU TotalVRam 1073
Game\main.cpp(1002): HARDWARE GPU DedicatedVRam 1024
Game\main.cpp(1003): HARDWARE GPU Vendor-DeviceId 8086-416
Game\main.cpp(1004): HARDWARE GPU Score 5.00
Game\main.cpp(1005): HARDWARE GPU DB Match 0
Sound_FMod_CDevice.cpp(0131):
Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
Sound_FMod_CDevice.cpp(0131): |
Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Primary Sound Driver
Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
Sound_FMod_CDevice.cpp(0211): |
Sound_FMod_CDevice.cpp(0211): |
Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
Sound_FMod_CDevice.cpp(0211):
Game\GameCycling.cpp(0430): Check DX version
Game\GameCycling.cpp(0435): Check DX version asked
Game\GameCycling.cpp(0443): Check DX version OK, renderer creation
Game\GameCycling.cpp(0447): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
Game\GameCycling.cpp(1503): [game] switching from state 11 to state 14 with action 1
(0000): DisplayPage(10) : Page_Intro
(0000): CloseAllDialog
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:1 State:14
C:\cym14\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture initialized!
C:\cym14\Dev\Sources\GameCycling\Bandi/CyaBandiCapture//BandiCapture.cpp(0082): [BandiCapture] BandiCapture is not running
VideoPlayer\PCMVideo.cpp(0069): Starting video player
VideoPlayer\PlayerDirectShow.cpp(1365): Init
VideoPlayer\PlayerDirectShow.cpp(1373): COM Init...
VideoPlayer\PlayerDirectShow.cpp(1392): COM Init... OK
VideoPlayer\PlayerDirectShow.cpp(1396): Are WMR9 present ?
VideoPlayer\PlayerDirectShow.cpp(0268): Are WMR9 present : TESTING...
VideoPlayer\PlayerDirectShow.cpp(0292):
VideoPlayer\PlayerDirectShow.cpp(0292): +- Are WMR9 present : TESTING... FAILED !!
VideoPlayer\PlayerDirectShow.cpp(0292): |
VideoPlayer\PlayerDirectShow.cpp(0294): | Video Mixing Renderer (VMR9) capabilities are required
VideoPlayer\PlayerDirectShow.cpp(0295): | This application requires the Video Mixing Renderer, which is present
VideoPlayer\PlayerDirectShow.cpp(0296): | only on DirectX 9 systems with hardware video acceleration enabled.
VideoPlayer\PlayerDirectShow.cpp(0297): |
VideoPlayer\PlayerDirectShow.cpp(0298): | The Video Mixing Renderer (VMR9) is not enabled when viewing a
VideoPlayer\PlayerDirectShow.cpp(0299): | remote Windows XP machine through a Remote Desktop session.
VideoPlayer\PlayerDirectShow.cpp(0300): | You can run VMR-enabled applications only on your local machine.
VideoPlayer\PlayerDirectShow.cpp(0301): |
VideoPlayer\PlayerDirectShow.cpp(0302): | To verify that hardware acceleration is enabled on a Windows XP
VideoPlayer\PlayerDirectShow.cpp(0303): | system, follow these steps:
VideoPlayer\PlayerDirectShow.cpp(0304): | -----------------------------------------------------------------------
VideoPlayer\PlayerDirectShow.cpp(0305): | - Open 'Display Properties' in the Control Panel
VideoPlayer\PlayerDirectShow.cpp(0306): | - Click the 'Settings' tab
VideoPlayer\PlayerDirectShow.cpp(0307): | - Click on the 'Advanced' button at the bottom of the page
VideoPlayer\PlayerDirectShow.cpp(0308): | - Click on the 'Troubleshooting' tab in the window that appears
VideoPlayer\PlayerDirectShow.cpp(0309): | - Verify that the 'Hardware Acceleration' slider is at the rightmost position
VideoPlayer\PlayerDirectShow.cpp(0311): |
VideoPlayer\PlayerDirectShow.cpp(0311): +- Are WMR9 present : TESTING... FAILED !!
VideoPlayer\PlayerDirectShow.cpp(0311):
VideoPlayer\PlayerDirectShow.cpp(1400): Could not find VMR9
VideoPlayer\PlayerDirectShow.cpp(1423): Release
VideoPlayer\PCMVideo.cpp(0019): Video Player could not initialize, file might be missing
VideoPlayer\PlayerDirectShow.cpp(1365): Init
VideoPlayer\PlayerDirectShow.cpp(1373): COM Init...
VideoPlayer\PlayerDirectShow.cpp(1392): COM Init... OK
VideoPlayer\PlayerDirectShow.cpp(1396): Are WMR9 present ?
VideoPlayer\PlayerDirectShow.cpp(0268): Are WMR9 present : TESTING...
VideoPlayer\PlayerDirectShow.cpp(0292):
VideoPlayer\PlayerDirectShow.cpp(0292): +- Are WMR9 present : TESTING... FAILED !!
VideoPlayer\PlayerDirectShow.cpp(0292): |
VideoPlayer\PlayerDirectShow.cpp(0294): | Video Mixing Renderer (VMR9) capabilities are required
VideoPlayer\PlayerDirectShow.cpp(0295): | This application requires the Video Mixing Renderer, which is present
VideoPlayer\PlayerDirectShow.cpp(0296): | only on DirectX 9 systems with hardware video acceleration enabled.
VideoPlayer\PlayerDirectShow.cpp(0297): |
VideoPlayer\PlayerDirectShow.cpp(0298): | The Video Mixing Renderer (VMR9) is not enabled when viewing a
VideoPlayer\PlayerDirectShow.cpp(0299): | remote Windows XP machine through a Remote Desktop session.
VideoPlayer\PlayerDirectShow.cpp(0300): | You can run VMR-enabled applications only on your local machine.
VideoPlayer\PlayerDirectShow.cpp(0301): |
VideoPlayer\PlayerDirectShow.cpp(0302): | To verify that hardware acceleration is enabled on a Windows XP
VideoPlayer\PlayerDirectShow.cpp(0303): | system, follow these steps:
VideoPlayer\PlayerDirectShow.cpp(0304): | -----------------------------------------------------------------------
VideoPlayer\PlayerDirectShow.cpp(0305): | - Open 'Display Properties' in the Control Panel
VideoPlayer\PlayerDirectShow.cpp(0306): | - Click the 'Settings' tab
VideoPlayer\PlayerDirectShow.cpp(0307): | - Click on the 'Advanced' button at the bottom of the page
VideoPlayer\PlayerDirectShow.cpp(0308): | - Click on the 'Troubleshooting' tab in the window that appears
VideoPlayer\PlayerDirectShow.cpp(0309): | - Verify that the 'Hardware Acceleration' slider is at the rightmost position
VideoPlayer\PlayerDirectShow.cpp(0311): |
VideoPlayer\PlayerDirectShow.cpp(0311): +- Are WMR9 present : TESTING... FAILED !!
VideoPlayer\PlayerDirectShow.cpp(0311):
VideoPlayer\PlayerDirectShow.cpp(1400): Could not find VMR9
VideoPlayer\PlayerDirectShow.cpp(1423): Release
VideoPlayer\PCMVideo.cpp(0019): Video Player could not initialize, file might be missing
VideoPlayer\PCMVideo.cpp(0107): Video player closed
C:\cym14\Dev\Sources\GameCycling\Steam/Steam.cpp(0362): [Steam] Steam is running
Game\GameCycling.cpp(1503): [game] switching from state 14 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(51) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
Game\GameCycling.cpp(1881): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:15