Running windows game, can hear sound but display is unusable

Questions about Wine on macOS.
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GusFawkes
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Joined: Thu Jan 16, 2014 5:22 pm

Running windows game, can hear sound but display is unusable

Post by GusFawkes »

I've installed Age of Empires II via Wine (follow the tutorial here http://www.davidbaumgold.com/tutorials/wine-mac) and everything went smoothly; got to the install screen and created the directory just fine. Everything looked/sounded great and was able to run through the install of AoE with the mouse and everything.

Followed the directions to run the app in WINE by using Terminal and the screen went haywire; I can hear the sound of the game but the screen flickers between blue, white and black, and the mouse is mostly unable to be seen. Had to force quit to get out of it.

Here is the report Wine gives me. Any help is appreciated, new user but happy to read tutorials or learn more, please point in the right direction::
:::

apdos:Age Of Empires II David$ WINE empires2.exe
fixme:system:SystemParametersInfoW Unimplemented action: 110 (SPI_GETSHOWIMEUI)
fixme:win:EnumDisplayDevicesW ((null),0,0x32d758,0x00000000), stub!
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219)
err:d3d:context_check_fbo_status FBO 0 is incomplete, driver bug?
err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 672
fixme:win:EnumDisplayDevicesW ((null),0,0x32d0d8,0x00000000), stub!
fixme:d3d_surface:d3dfmt_p8_init_palette No palette set.
fixme:system:SystemParametersInfoW Unimplemented action: 111 (SPI_SETSHOWIMEUI)
fixme:winmm:MXD_SetControlDetails What should the sw-side mixer controls map to?
fixme:winmm:MXD_SetControlDetails What should the sw-side mixer controls map to?
fixme:d3d_surface:d3dfmt_p8_init_palette No palette set.
fixme:winmm:MXD_SetControlDetails What should the sw-side mixer controls map to?
fixme:dplay:DPWSCB_ShutdownEx (0x8447f70) stub
err:dplay:DP_InitializeDPSP DP SP Initialization failed: DPERR_UNAVAILABLE
err:dplay:DirectPlayCreate Failed to Initialize SP: DPERR_UNAVAILABLE
err:dplay:IDirectPlay4Impl_InitializeConnection Unable to load service provider {44eaa760-cb68-11cf-9c4e-00a0c905425e}
err:dplay:DirectPlayCreate Failed to Initialize SP: DPERR_UNAVAILABLE
err:dplay:IDirectPlay4Impl_InitializeConnection Unable to load service provider {0f1d6860-88d9-11cf-9c4e-00a0c905425e}
err:dplay:DirectPlayCreate Failed to Initialize SP: DPERR_UNAVAILABLE
/usr/local/bin/WINE: line 2: 78366 Terminated: 15 DYLD_FALLBACK_LIBRARY_PATH="/opt/X11/lib:/usr/local/lib:/usr/lib" "/usr/local/Cellar/wine/1.6.1/bin/wine.bin" "$@"
dan.huntw
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Joined: Mon Nov 17, 2014 3:06 pm

Re: Running windows game, can hear sound but display is unus

Post by dan.huntw »

hey there. did you ever figure this out? I am having the same issue right now trying to run a windows game. It starts, goes to the login page and plays the music but the gfx are something that could cause a seizure.

pls reply and thanks!

-Dan
saxmax
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Joined: Thu Jan 15, 2015 8:00 pm

Re: Running windows game, can hear sound but display is unus

Post by saxmax »

check to see if it needs direct x 8 or 9

if so theres a wine trick for that.

also age of empires II has a pre made mac version just fyi
pmaloney
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Joined: Mon Nov 25, 2013 1:25 am

Re: Running windows game, can hear sound but display is unus

Post by pmaloney »

You're using 1.6 of Wine? AOE2HD from Steam works fine for me on OSX under 1.7.x.

If you're running OSX Mavericks, use this script to build wine:
https://code.google.com/p/osxwinebuilde ... ipt_source

If you're using Yosemite, get the version of that script that I updated here:
https://code.google.com/p/osxwinebuilde ... l?id=49#c4

Download osxwinebuild.clang.sh from Comment #4 and run that. It will build 1.7.33 and install it into a directory named 'wine' inside your user's home directory.

Note that you need Xcode and the Xcode command line tools installed. Everything else the script needs, it will download.

Good luck!
-Patrick
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