I decided to try running The Sims 1 under Wine (POL). I was fighting a bit with it and now I am at the moment, when game starts, but crashes during loading screen. I have installed whole DirectX 9, D3Dcompiler, directplay, directmusic, dsound, dxdiag; I disabled GLSL. Earlier game did not even run. I use Wine 1.7.15, POL 4.2.5,my Linux is Debian Testing. I have installed the proprietary drivers (173xx) for nVidia GeFroce FX 5700.
When I want to play Warblade, it works fine, as in Windows. But The Sims don't want to work...
Log:
Code: Select all
[b][01/03/15 11:37:05][/b] - Running wine- Sims.exe (Working directory : /home/damian/.PlayOnLinux/wineprefix/default/drive_c/Program Files/Maxis/Les Sims)
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
fixme:win:EnumDisplayDevicesW ((null),0,0x32f048,0x00000000), stub!
fixme:d3d:wined3d_device_decref Device released with resources still bound, acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x158028 with type WINED3D_RTYPE_SURFACE (0x1).
fixme:d3d:wined3d_device_decref Leftover resource 0x157ed0 with type WINED3D_RTYPE_TEXTURE (0x3).
fixme:win:EnumDisplayDevicesW ((null),0,0x32f048,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f2a8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f5f8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f5f8,0x00000000), stub!
fixme:amstream:IAMMultiMediaStreamImpl_AddMediaStream Specifying a stream object in params is not yet supported
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.