I download the latest release 1.7.33 from github and build with xcode 6 on osx 10.10
However I cannot even pass the HLSL test from d3dcompile_43
../../../tools/runtest -q -P wine -T ../../.. -M d3dcompiler_43.dll -p d3dcompiler_43_test.exe.so hlsl && touch hlsl.ok
fixme:win:EnumDisplayDevicesW ((null),0,0x32f648,0x00000000), stub!
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed, error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
hlsl.c:141: Tests skipped: not compiling vertex shader due to lacking wine HLSL support!
fail pass d3dcompile HLSL test
Re: fail pass d3dcompile HLSL test
Wooops, finally I got d3dcompile_43.dll working with wine. The one with the same name in the folder 'dlls' misleads me.
I follow the instructions from http://wine-wiki.org/index.php/WineLib# ... from_Linux
I follow the instructions from http://wine-wiki.org/index.php/WineLib# ... from_Linux