Full Screen Game Partially Off Screen

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mwaterbu
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Full Screen Game Partially Off Screen

Post by mwaterbu »

I have installed Typing of the Dead on WINE, and it plays great, but only when emulating a virtual desktop. When I run this game normally (no emulated desktop), as soon as the resolution changes, the game is shown mostly off of the screen (see image below). I think this may have to do with the fact that the game runs at 640x480, but my monitor only goes down to 800x600. See the debug log below:

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[12/07/14 10:26:40] - Running wine- Todus.exe (Working directory : /home/user/.PlayOnLinux/wineprefix/TotD/drive_c/Program Files/SEGA/The Typing of The Dead US)
fixme:imm:ImmReleaseContext (0x1005c, 0x13f800): stub
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32f278,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32eb88,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32eb88,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:xvidmode:X11DRV_XF86VM_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support, please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d_surface:surface_load_location Unimplemented copy from SFLAG_INTEXTURE to SFLAG_INSYSMEM for depth/stencil buffers.
I would have no problem using the emulated virtual desktop, but then the game displays very small. Any ideas with how to fix this?
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The black box is approximately the area that could be seen on the screen. It seems interesting that the screenshot was able to capture everything, although I couldn't see it all.
The black box is approximately the area that could be seen on the screen. It seems interesting that the screenshot was able to capture everything, although I couldn't see it all.
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Bob Wya
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Re: Full Screen Game Partially Off Screen

Post by Bob Wya »

I can't see anything useful on WineHQ AppDB page for Typing of the Dead... Sadly that Wiki seem to be years out of date... But I see Dan Kegel has mentioned a demo in one of the bug reports!! 8) 8)

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Bob Wya
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Re: Full Screen Game Partially Off Screen

Post by Bob Wya »

Bizarrely the demo version of Typing of the Dead works perfectly on my system / QWHD monitor (as it does support a 640x480 mode). Even with a dual-monitor setup I am returned to the displays both returning to full native resolutions... 8)

Try running the game in 1280 x 1024 Virtual Desktop and run the game with:

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wine Todus.exe vd=1280x1024
replacing X and Y with the native resolution of your monitor...

Please also note these forums are explicitly limited to supporting Wine and are not for general POL support. I would recommend reading the full Wine Wiki (the FAQ for example does mention the limitation of support to Wine only - no 3rd party wrappers!!) :roll:

Bob
mwaterbu
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Re: Full Screen Game Partially Off Screen

Post by mwaterbu »

Thanks for the help. You caught me with the POL thing. I'll make sure I'm running it with plain WINE before posting here again, sorry!
Running this command worked. Oddly enough specifying the same arguments in POL does not work, although I guess that is a question for their support forums...
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