DirectX to OpenGL mapping

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epsilon_da
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Level 2
Posts: 10
Joined: Mon Jun 09, 2008 10:07 pm

DirectX to OpenGL mapping

Post by epsilon_da »

Hello.

I am just looking around today for the new 3D virtualization availability with VMGL.
http://www.cs.toronto.edu/~andreslc/xen-gl/
http://kvm.qumranet.com/kvmwiki/HOWTO_VMGL

And the conversation in the virtualbox forum here:
http://forums.virtualbox.org/viewtopic. ... sc&start=0

There talk about VMGL, wine, and a project that i didnt know:
http://sourceforge.net/projects/dxglwrap

This project is a group of bindings that map directx functions to opengl, just like wine does.

Does anyone know if the wine developers use this libraries in wine or if that project is kind of a fork of wine for windows.

It is like an opendirectx implementation which i could use in my virtual machines with windows.

And also i wonder if there is some cooperation between both projects or are just totally separated.

It would be nice if the wines implementation is the same that dxglwrap, then the efforts made for wine developers can be used in virtualmachines also.
oiaohm
Level 8
Level 8
Posts: 1020
Joined: Fri Feb 29, 2008 2:54 am

Post by oiaohm »

Ok the project on sourceforge dxglwrap is basically a dead project. Wine is way past it.

Parallels has worked with wine to have wined3d running on windows. So yes that ability is hidden away in our source code to be used the way you are talking about..

We don't have a active maintainer of its production of wine for that use that is all.
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