Fake Directx hardware pixel shader

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Fake Directx hardware pixel shader

Post by Posts »

I have this same "problem" on windows.

Team fortress 2 refuses to run
"Engine Error
Your graphics hardware must support at least pixel shader version 1.1 to run this game!"

I'm seeking a method to make a program to think that i have a functioning pixel shader, when i really don't

Most of you are probably thinking i should get a new graphics card, no thanks.

http://en.wikipedia.org/wiki/Pixel_shaders
"A pixel shader serves to manipulate a pixel color, usually to apply an effect on an image, for example; realism, bump mapping, shadows, and explosion effects"
i don't care if its pink dots over black, i just want to see blobs of matter move.

i'm willing to edit the code if necessary, but first i want to make sure i'm not reinventing the wheel.
vitamin
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Re: Fake Directx hardware pixel shader

Post by vitamin »

Posts wrote:I have this same "problem" on windows.

Team fortress 2 refuses to run
"Engine Error
Your graphics hardware must support at least pixel shader version 1.1 to run this game!"

I'm seeking a method to make a program to think that i have a functioning pixel shader, when i really don't
So what do you want from Wine? If your hardware is not enough for the game. Get a better card. That's all you can do.
Akeru_Forsamee
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Post by Akeru_Forsamee »

I have the same problem, but my card should be up to par. The specs say it supports Pixel Shader 1.4, so I should be able to run it. I get this error though.
vitamin
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Post by vitamin »

Akeru_Forsamee wrote:I have the same problem, but my card should be up to par. The specs say it supports Pixel Shader 1.4, so I should be able to run it. I get this error though.
Card by itself doesn't mean anything. You get the driver that supports shaders. Then you an ask Wine to support it too.
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