This is my first post on these forums so "Hi!" to everyone here.

So I recently updated my graphics card drivers and I was able to play most games like Red Eclipse, FlightGear etc., however when I started playing some games under Wine there was a problem with the sound effects ingame. For instance when I played Grand Theft Auto San Andreas, the "menu" and cutscenes sounds were heard as expected, but I couldn't hear the sounds ingame, sounds of cars, pedestrians etc. but the sounds were perfect on my Windows 7 Laptop which means that there is absolutely no problem with the game and same goes for other games. One interesting thing to note here is that the in-game radio sounds work perfectly.

And I do get some output from the terminal:
Here are the required system specs:fixme:win:EnumDisplayDevicesW ((null),0,0x177f638,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x177f628,0x00000000), stub!
ALSA lib conf.c(snd_config_hooks_call) Cannot open shared library libasound_module_conf_pulse.so
ALSA lib pcm.c(snd_pcm_open_noupdate) Unknown PCM default
fixme:mmdevapi:MMDevEnum_RegisterEndpointNotificationCallback stub
fixme:win:EnumDisplayDevicesW ((null),0,0x177f2e0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x177f778,0x00000000), stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
[this thing goes on and on].
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
err:xvidmode:ComputeGammaFromRamp low-biased gamma ramp (588), rejected
Shutdown pool started
Shutdown pool done
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x17a7e0,0,(nil),(nil)): stub
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:msvcr90:__clean_type_info_names_internal (0x39333c) stub
It seems to me that libasound_module_conf_pulse.so shared library is missing from my system. Is it the cause?nVIDIA Geforce GT 630M
Ubuntu Linux with GNOME3 (12.04 LTS)
Wine 1.4
Cheers,
sid