SFX under Wine.

Questions about Wine on Linux
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Bender
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Posts: 1
Joined: Thu May 22, 2014 4:13 am

SFX under Wine.

Post by Bender »

Hi,
This is my first post on these forums so "Hi!" to everyone here. :)
So I recently updated my graphics card drivers and I was able to play most games like Red Eclipse, FlightGear etc., however when I started playing some games under Wine there was a problem with the sound effects ingame. For instance when I played Grand Theft Auto San Andreas, the "menu" and cutscenes sounds were heard as expected, but I couldn't hear the sounds ingame, sounds of cars, pedestrians etc. but the sounds were perfect on my Windows 7 Laptop which means that there is absolutely no problem with the game and same goes for other games. One interesting thing to note here is that the in-game radio sounds work perfectly. :o
And I do get some output from the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x177f638,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x177f628,0x00000000), stub!
ALSA lib conf.c:3314:(snd_config_hooks_call) Cannot open shared library libasound_module_conf_pulse.so
ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM default
fixme:mmdevapi:MMDevEnum_RegisterEndpointNotificationCallback stub
fixme:win:EnumDisplayDevicesW ((null),0,0x177f2e0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x177f778,0x00000000), stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
[this thing goes on and on].
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
err:xvidmode:ComputeGammaFromRamp low-biased gamma ramp (588), rejected
Shutdown pool started
Shutdown pool done
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x17a7e0,0,(nil),(nil)): stub
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:msvcr90:__clean_type_info_names_internal (0x39333c) stub
Here are the required system specs:
nVIDIA Geforce GT 630M
Ubuntu Linux with GNOME3 (12.04 LTS)
Wine 1.4
It seems to me that libasound_module_conf_pulse.so shared library is missing from my system. Is it the cause?
Cheers,
sid
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dimesio
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Posts: 13367
Joined: Tue Mar 25, 2008 10:30 pm

Re: SFX under Wine.

Post by dimesio »

Bender wrote: It seems to me that libasound_module_conf_pulse.so shared library is missing from my system. Is it the cause?
Could be. Install it and find out.

Your Wine version is also old and no longer supported. Upgrade, preferably to the latest development release.
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