I'm trying to get rollercoaster tycoon 2 running on wine. I've had other things working, but this is the first game I've tried. I think I've narrowed it down to an openGL issue.
The game loads fine, but it's very choppy, both audio and video. I've tried various settings, and libs like libgl1-mesa-glx & libgl1-mesa-dev. Nothing else produces video, so I've tried libgl1-mesa-swx11 and I've got sound and video, but choppy.
I don't think my laptop can do hardware rendering. It's an intel 855.
Can anyone decipher my errors?
Thanks,
mibix
Here's what the terminal is saying....
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err:winediag:X11DRV_WineGL_InitOpenglInfo The Mesa OpenGL driver is using software rendering, most likely your 32-bit OpenGL drivers haven't been installed correctly (using GL renderer "Mesa X11", version "2.1 Mesa 8.0.4").
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000 (using GL_RENDERER "Mesa X11").
fixme:d3d:check_fbo_compat Format WINED3DFMT_R16G16_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:win:EnumDisplayDevicesW ((null),0,0x32f648,0x00000000), stub!
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support, please visit http://ubuntuforums.org/showthread.php?t=1960599
err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 8
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name of display: :0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: Brian Paul
server glx version string: 1.4 Mesa 8.0.4
server glx extensions:
GLX_MESA_copy_sub_buffer, GLX_MESA_pixmap_colormap,
GLX_MESA_release_buffers, GLX_ARB_get_proc_address,
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer
client glx vendor string: Brian Paul
client glx version string: 1.4 Mesa 8.0.4
client glx extensions:
GLX_MESA_copy_sub_buffer, GLX_MESA_pixmap_colormap,
GLX_MESA_release_buffers, GLX_ARB_get_proc_address,
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer
GLX version: 1.4
GLX extensions:
GLX_MESA_copy_sub_buffer, GLX_MESA_pixmap_colormap,
GLX_MESA_release_buffers, GLX_ARB_get_proc_address,
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer
OpenGL vendor string: Brian Paul
OpenGL renderer string: Mesa X11
OpenGL version string: 2.1 Mesa 8.0.4
OpenGL shading language version string: 1.20
OpenGL extensions:
GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture,
GL_EXT_polygon_offset, GL_EXT_subtexture, GL_EXT_texture_object,
GL_EXT_vertex_array, GL_EXT_compiled_vertex_array, GL_EXT_texture,
GL_EXT_texture3D, GL_IBM_rasterpos_clip, GL_ARB_point_parameters,
GL_EXT_draw_range_elements, GL_EXT_packed_pixels, GL_EXT_point_parameters,
GL_EXT_rescale_normal, GL_EXT_separate_specular_color,
GL_EXT_texture_edge_clamp, GL_SGIS_generate_mipmap,
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_lod, GL_ARB_multitexture, GL_IBM_multimode_draw_arrays,
GL_IBM_texture_mirrored_repeat, GL_3DFX_texture_compression_FXT1,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_transpose_matrix,
GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_secondary_color, GL_EXT_texture_env_add,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
GL_INGR_blend_func_separate, GL_MESA_resize_buffers, GL_NV_blend_square,
GL_NV_light_max_exponent, GL_NV_texgen_reflection,
GL_NV_texture_env_combine4, GL_S3_s3tc, GL_SUN_multi_draw_arrays,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_EXT_framebuffer_object, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_MESA_window_pos,
GL_NV_packed_depth_stencil, GL_NV_texture_rectangle, GL_NV_vertex_program,
GL_ARB_depth_texture, GL_ARB_occlusion_query, GL_ARB_shadow,
GL_ARB_shadow_ambient, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_window_pos, GL_ATI_envmap_bumpmap,
GL_ATI_fragment_shader, GL_EXT_stencil_two_side, GL_EXT_texture_cube_map,
GL_NV_depth_clamp, GL_NV_fragment_program, GL_NV_point_sprite,
GL_NV_vertex_program1_1, GL_APPLE_packed_pixels,
GL_APPLE_vertex_array_object, GL_ARB_draw_buffers,
GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_shader_objects,
GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_draw_buffers,
GL_ATI_texture_env_combine3, GL_EXT_depth_bounds_test,
GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_MESA_pack_invert,
GL_MESA_ycbcr_texture, GL_ARB_depth_clamp, GL_ARB_fragment_program_shadow,
GL_ARB_half_float_pixel, GL_ARB_occlusion_query2, GL_ARB_point_sprite,
GL_ARB_shading_language_100, GL_ARB_sync, GL_ARB_texture_non_power_of_two,
GL_ARB_vertex_buffer_object, GL_ATI_blend_equation_separate,
GL_EXT_blend_equation_separate, GL_OES_read_format,
GL_ARB_pixel_buffer_object, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_rectangle, GL_ATI_texture_compression_3dc,
GL_EXT_pixel_buffer_object, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_EXT_texture_shared_exponent, GL_ARB_framebuffer_object,
GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_packed_depth_stencil, GL_NV_fragment_program_option,
GL_APPLE_object_purgeable, GL_ARB_vertex_array_object,
GL_ATI_separate_stencil, GL_ATI_texture_mirror_once, GL_EXT_draw_buffers2,
GL_EXT_draw_instanced, GL_EXT_gpu_program_parameters,
GL_EXT_texture_array, GL_EXT_texture_compression_latc,
GL_EXT_texture_sRGB_decode, GL_EXT_timer_query, GL_MESA_texture_array,
GL_ARB_copy_buffer, GL_ARB_draw_instanced, GL_ARB_half_float_vertex,
GL_ARB_map_buffer_range, GL_ARB_texture_rg, GL_ARB_texture_swizzle,
GL_ARB_vertex_array_bgra, GL_EXT_separate_shader_objects,
GL_EXT_texture_swizzle, GL_EXT_vertex_array_bgra,
GL_NV_conditional_render, GL_ARB_draw_elements_base_vertex,
GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions,
GL_ARB_provoking_vertex, GL_EXT_provoking_vertex, GL_ARB_robustness,
GL_ARB_texture_storage