Soulstorm Error

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Harkainos
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Joined: Fri May 02, 2008 2:21 pm

Soulstorm Error

Post by Harkainos »

I am running the latest version of wine on Ubuntu 8.04 - I have allowed my restricted video card to work and definitely meet system requirements.

When I run the .exe in terminal this is the error:

Image

Any Ideas what is causing this? It doesn't allow for it to play at all.
vitamin
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Re: Soulstorm Error

Post by vitamin »

Harkainos wrote:I am running the latest version of wine on Ubuntu 8.04 - I have allowed my restricted video card to work and definitely meet system requirements.

Any Ideas what is causing this? It doesn't allow for it to play at all.
Don't post images like that just cut and paste text.
What mount is that? Have you actually installed that program under wine?

Basically what that error means - there is no such file in that directory you are in.
Harkainos
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Post by Harkainos »

I did edit the registry for this game... ill check it again and make sure the virtual links are up.

Thanks.
vitamin
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Post by vitamin »

Harkainos wrote:I did edit the registry for this game... ill check it again and make sure the virtual links are up.

Thanks.
HUH? 'ls -la' in that directory. Do you see that file?
Harkainos
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Joined: Fri May 02, 2008 2:21 pm

Post by Harkainos »

where would i find the 'ls -la' file

***EDIT*** LOL - im a tard - I am not on the linux compy - ill run that command when i get home - wow - tardkainos.... thats me....
Harkainos
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Post by Harkainos »

Ok.... I have uninstalled wine and removed all folders related. I created a pointer to /hive/games as e:\ and then installed Soulstorm to e:\soulstorm - install went fine, but when i run the game here is the error in terminal.

Code: Select all

nick@Compy386:~$ CD /hive/games/soulstorm
bash: CD: command not found
nick@Compy386:~$ cd /hive/games/soulstorm
nick@Compy386:/hive/games/soulstorm$ wine Soulstorm.exe
preloader: Warning: failed to reserve range 00000000-00010000
preloader: Warning: failed to reserve range 00000000-00010000
preloader: Warning: failed to reserve range 00000000-00010000
preloader: Warning: failed to reserve range 00000000-00010000
fixme:ntdll:NtQueryInformationProcess (0xffffffff,info_class=34,0x188a408,0x00000004,0x188a404) Unknown information class
preloader: Warning: failed to reserve range 00000000-00010000
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQueryObject Unsupported information class 3
fixme:debugstr:CheckRemoteDebuggerPresent (0xffffffff)->(0x18892f4): Stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1889158,0x00000000), stub!
wine: Unhandled page fault on write access to 0x03ac2000 at address 0x9ef7f1 (thread 0009), starting debugger...
preloader: Warning: failed to reserve range 00000000-00010000
Unhandled exception: page fault on write access to 0x03ac2000 in 32-bit code (0x009ef7f1).
Register dump:
 CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
 EIP:009ef7f1 ESP:0188a7c8 EBP:0188a7d8 EFLAGS:00210246(   - 00      -RIZP1)
 EAX:00000000 EBX:ffffffff ECX:3fff3801 EDX:00000003
 ESI:03a90000 EDI:03ac1ffe
Stack dump:
0x0188a7c8:  0188a80c 00000000 03a90006 48590000
0x0188a7d8:  0188ac24 009e92ef 03a90006 ffffffff
0x0188a7e8:  00f8fe44 00000000 0187cea2 011eb5a8
0x0188a7f8:  0124a000 00000001 00000000 00032000
0x0188a808:  00000030 5c3f3f5c 756c6f56 307b656d
0x0188a818:  30303030 2d303030 30303030 3030302d
Backtrace:
=>1 0x009ef7f1 in soulstorm (+0x5ef7f1) (0x0188a7d8)
  2 0x009e92ef in soulstorm (+0x5e92ef) (0x0188ac24)
  3 0x00b5efd4 in soulstorm (+0x75efd4) (0x0189f93c)
  4 0x009978d2 in soulstorm (+0x5978d2) (0x0189fdbc)
  5 0x00f9242c in soulstorm (+0xb9242c) (0x00b89128)
0x009ef7f1: repe stosl	%es:(%edi)
Modules:
Module	Address			Debug info	Name (106 modules)
PE	  230000-  251000	Deferred        debug
PE	  260000-  2ef000	Deferred        stlport
PE	  2f0000-  313000	Deferred        memory
PE	  320000-  34e000	Deferred        platform
PE	  350000-  39d000	Deferred        luaconfig
PE	  3a0000-  3f6000	Deferred        util
PE	  400000- 12b8000	Export          soulstorm
PE	 18a0000- 1938000	Deferred        gslobby
PE	 1940000- 195a000	Deferred        localizer
PE	 1960000- 19d1000	Deferred        seinterface
PE	 19e0000- 19f8000	Deferred        divxmedialib
PE	 1a00000- 1a69000	Deferred        divxdecoder
PE	 1a70000- 1a88000	Deferred        fileparser
PE	 1a90000- 1c3a000	Deferred        userinterface
PE	 1c40000- 1c68000	Deferred        mathbox
PE	 1c70000- 1da0000	Deferred        simengine
PE	10000000-1005a000	Deferred        filesystem
PE	78130000-781cb000	Deferred        msvcr80
ELF	7b800000-7b92c000	Deferred        kernel32<elf>
  \-PE	7b820000-7b92c000	\               kernel32
ELF	7bc00000-7bca4000	Deferred        ntdll<elf>
  \-PE	7bc10000-7bca4000	\               ntdll
ELF	7bf00000-7bf03000	Deferred        <wine-loader>
PE	7c420000-7c4a7000	Deferred        msvcp80
ELF	7d5af000-7d5b1000	Deferred        libnvidia-tls.so.1
ELF	7d5b1000-7e0c6000	Deferred        libglcore.so.1
ELF	7e0c6000-7e16a000	Deferred        libgl.so.1
ELF	7e16a000-7e26c000	Deferred        wined3d<elf>
  \-PE	7e180000-7e26c000	\               wined3d
ELF	7e26c000-7e29c000	Deferred        d3d9<elf>
  \-PE	7e270000-7e29c000	\               d3d9
ELF	7e29c000-7e2b0000	Deferred        midimap<elf>
  \-PE	7e2a0000-7e2b0000	\               midimap
ELF	7e2b0000-7e2d6000	Deferred        msacm32<elf>
  \-PE	7e2c0000-7e2d6000	\               msacm32
ELF	7e2d6000-7e2ed000	Deferred        msacm32<elf>
  \-PE	7e2e0000-7e2ed000	\               msacm32
ELF	7e2ed000-7e3b0000	Deferred        libasound.so.2
ELF	7e3b0000-7e3e6000	Deferred        winealsa<elf>
  \-PE	7e3c0000-7e3e6000	\               winealsa
ELF	7e413000-7e445000	Deferred        uxtheme<elf>
  \-PE	7e420000-7e445000	\               uxtheme
ELF	7e46a000-7e473000	Deferred        libxcursor.so.1
ELF	7e473000-7e478000	Deferred        libxfixes.so.3
ELF	7e478000-7e47b000	Deferred        libxcomposite.so.1
ELF	7e47b000-7e481000	Deferred        libxrandr.so.2
ELF	7e481000-7e489000	Deferred        libxrender.so.1
ELF	7e489000-7e48c000	Deferred        libxinerama.so.1
ELF	7e48c000-7e491000	Deferred        libxdmcp.so.6
ELF	7e491000-7e4a9000	Deferred        libxcb.so.1
ELF	7e4a9000-7e590000	Deferred        libx11.so.6
ELF	7e590000-7e59e000	Deferred        libxext.so.6
ELF	7e59e000-7e5a3000	Deferred        libxxf86vm.so.1
ELF	7e5a3000-7e5bb000	Deferred        libice.so.6
ELF	7e5bb000-7e5c3000	Deferred        libsm.so.6
ELF	7e5cf000-7e665000	Deferred        winex11<elf>
  \-PE	7e5e0000-7e665000	\               winex11
ELF	7e681000-7e6a2000	Deferred        libexpat.so.1
ELF	7e6a2000-7e6cc000	Deferred        libfontconfig.so.1
ELF	7e6ce000-7e6d0000	Deferred        libxcb-xlib.so.0
ELF	7e6d8000-7e6ed000	Deferred        libz.so.1
ELF	7e6ed000-7e75d000	Deferred        libfreetype.so.6
ELF	7e75e000-7e761000	Deferred        libxau.so.6
ELF	7e769000-7e77d000	Deferred        lz32<elf>
  \-PE	7e770000-7e77d000	\               lz32
ELF	7e77d000-7e796000	Deferred        version<elf>
  \-PE	7e780000-7e796000	\               version
ELF	7e796000-7e7b0000	Deferred        wsock32<elf>
  \-PE	7e7a0000-7e7b0000	\               wsock32
ELF	7e7b0000-7e854000	Deferred        ole32<elf>
  \-PE	7e7c0000-7e854000	\               ole32
ELF	7e854000-7e872000	Deferred        imm32<elf>
  \-PE	7e860000-7e872000	\               imm32
ELF	7e872000-7e89e000	Deferred        ws2_32<elf>
  \-PE	7e880000-7e89e000	\               ws2_32
ELF	7e89e000-7e8b1000	Deferred        libresolv.so.2
ELF	7e8bd000-7e8db000	Deferred        iphlpapi<elf>
  \-PE	7e8c0000-7e8db000	\               iphlpapi
ELF	7e8db000-7e93c000	Deferred        rpcrt4<elf>
  \-PE	7e8f0000-7e93c000	\               rpcrt4
ELF	7e93c000-7e9ca000	Deferred        winmm<elf>
  \-PE	7e950000-7e9ca000	\               winmm
ELF	7e9ca000-7ea33000	Deferred        msvcrt<elf>
  \-PE	7e9e0000-7ea33000	\               msvcrt
ELF	7ea33000-7eaf2000	Deferred        comctl32<elf>
  \-PE	7ea40000-7eaf2000	\               comctl32
ELF	7eaf2000-7eb4b000	Deferred        shlwapi<elf>
  \-PE	7eb00000-7eb4b000	\               shlwapi
ELF	7eb4b000-7ec57000	Deferred        shell32<elf>
  \-PE	7eb60000-7ec57000	\               shell32
ELF	7ec57000-7eca9000	Deferred        advapi32<elf>
  \-PE	7ec60000-7eca9000	\               advapi32
ELF	7eca9000-7ed44000	Deferred        gdi32<elf>
  \-PE	7ecc0000-7ed44000	\               gdi32
ELF	7ed44000-7ee8a000	Deferred        user32<elf>
  \-PE	7ed60000-7ee8a000	\               user32
ELF	7efac000-7efb7000	Deferred        libnss_files.so.2
ELF	7efb7000-7efcf000	Deferred        libnsl.so.1
ELF	7efcf000-7eff4000	Deferred        libm.so.6
ELF	7eff6000-7f000000	Deferred        libnss_nis.so.2
ELF	b7d11000-b7d1a000	Deferred        libnss_compat.so.2
ELF	b7d1b000-b7d1f000	Deferred        libdl.so.2
ELF	b7d1f000-b7e6e000	Deferred        libc.so.6
ELF	b7e6f000-b7e87000	Deferred        libpthread.so.0
ELF	b7e93000-b7fc9000	Deferred        libwine.so.1
ELF	b7fcb000-b7fe7000	Deferred        ld-linux.so.2
Threads:
process  tid      prio (all id:s are in hex)
00000008 (D) E:\soulstorm\Soulstorm.exe
	00000009    0 <==
0000000c 
	00000016    0
	00000014    0
	00000013    0
	0000000e    0
	0000000d    0
0000000f 
	00000012    0
	00000011    0
	00000010    0
00000020 
	00000022    0
	00000021    0
Backtrace:
=>1 0x009ef7f1 in soulstorm (+0x5ef7f1) (0x0188a7d8)
  2 0x009e92ef in soulstorm (+0x5e92ef) (0x0188ac24)
  3 0x00b5efd4 in soulstorm (+0x75efd4) (0x0189f93c)
  4 0x009978d2 in soulstorm (+0x5978d2) (0x0189fdbc)
  5 0x00f9242c in soulstorm (+0xb9242c) (0x00b89128)
Any ideas on what this means? Sounds like d2d or opengl are having issues here. Did I miss something? Is there a video setup needed for wine?

On the other hand, World of Warcraft plays perfect.


EDITED: Please do not use red color for big portions of text.
jibanes
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Posts: 1
Joined: Mon May 19, 2008 6:14 pm

Post by jibanes »

I was wondering if any progress had been made here, have you found the root cause? If not, then you should also try with the demo version of this game, and should this fail in a similar manner you should open a bug here.
Harkainos
Level 2
Level 2
Posts: 24
Joined: Fri May 02, 2008 2:21 pm

Post by Harkainos »

There has been no progress in the getting Soulstorm to run for me. Before the Debugger starts I get this in Terminal:

fixme:wave:ALSA_ComputeCaps Device has a minimum of 2 channels
fixme:ntdll:NtQueryInformationProcess (0xffffffff,info_class=34,0x188a408,0x00000004,0x188a404) Unknown information class
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQueryObject Unsupported information class 3
fixme:debugstr:CheckRemoteDebuggerPresent (0xffffffff)->(0x18892f4): Stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1889140,0x00000000), stub!
wine: Unhandled page fault on write access to 0x03ac2000 at address 0x9ef7f1 (thread 004d), starting debugger...
Unhandled exception: page fault on write access to 0x03ac2000 in 32-bit code (0x009ef7f1).
Register dump:


Is there a way so the debugger doesn't start? Any ideas what is causing this? Should I set Alsa max devices up?
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