Our darker purpose on Debian Jessy
Our darker purpose on Debian Jessy
Hello everybody,
I tried to run our darker purpose on wine but erverytime I start the I get the following error:
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:process:SetProcessDEPPolicy (1): stub
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
err:seh:setup_exception_record stack overflow 1568 bytes in thread 0009 eip 7bc4021f esp 00230d10 stack 0x230000-0x231000-0x330000
Can anyone help me?
Greets,
moon
I tried to run our darker purpose on wine but erverytime I start the I get the following error:
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:process:SetProcessDEPPolicy (1): stub
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
err:seh:setup_exception_record stack overflow 1568 bytes in thread 0009 eip 7bc4021f esp 00230d10 stack 0x230000-0x231000-0x330000
Can anyone help me?
Greets,
moon
Re: Our darker purpose on Debian Jessy
Wine version? If it's not the latest development release, upgrade.
Re: Our darker purpose on Debian Jessy
version 1.6.2
Oh I forgot to mention that I have the DRM free Version of our darker purpose
Oh I forgot to mention that I have the DRM free Version of our darker purpose
Re: Our darker purpose on Debian Jessy
Try 1.7.12, and if the problem persists, post the full output, including the command used to run the game and the backtrace captured from Wine's crash dialog.
Re: Our darker purpose on Debian Jessy
I'm having the same issue with Wine-1.7.13 under Ubuntu 13.04 64-bit.
The application enters a seemly infinite loop if winedbg is attached to the process.
The debug channel relay causes node-webkit (which the game uses) to fault to nw:blank, halting the loading of the game.
Both loaddll and gdi channels have activity before the crash, but heap shows addition activity before crash that I haven't found yet.
The best I can do is stare blankly at a 46MB +all -relay file that is loaded with seh and virtual spam, with the last activities on the crashing thread appearing to be nls and reg.
The application enters a seemly infinite loop if winedbg is attached to the process.
The debug channel relay causes node-webkit (which the game uses) to fault to nw:blank, halting the loading of the game.
Both loaddll and gdi channels have activity before the crash, but heap shows addition activity before crash that I haven't found yet.
The best I can do is stare blankly at a 46MB +all -relay file that is loaded with seh and virtual spam, with the last activities on the crashing thread appearing to be nls and reg.
Re: Our darker purpose on Debian Jessy
How about starting with the ordinary console output that I asked for?
Re: Our darker purpose on Debian Jessy
As above:
err:seh:setup_exception_record stack overflow 1184 bytes in thread 0009 eip 7bc470a8 esp 00230e90 stack 0x230000-0x231000-0x330000
That be it.
wine ourdarkerpurpose.exe
err:seh:setup_exception_record stack overflow 1184 bytes in thread 0009 eip 7bc470a8 esp 00230e90 stack 0x230000-0x231000-0x330000
That be it.
wine ourdarkerpurpose.exe
Re: Our darker purpose on Debian Jessy
You're not getting Wine's crash dialog?
Re: Our darker purpose on Debian Jessy
Nope, it loads some dlls, does some directory enumeration and then terminates with that error. It never spawns a window.
Game Dev Tycoon uses node-webkit as well, so I doubt that is directly at fault, but it seems to have problems with +relay.
Game Dev Tycoon uses node-webkit as well, so I doubt that is directly at fault, but it seems to have problems with +relay.