Hi all, can someone tell me if the DirectX run times I downloaded from Microsoft should show as cab files in the program folder. If I remember right I saw earlier a linux application that read the windows cab files, I suppose if that were missing then the unpacking would show nothing but cab files, am I correct, if so does anyone know the correct application to install to my Mint to allow these cab files to be read and handled.
Also, how do you make an override for mfc90.dll to native, after making CryDevLogin a new application. I have a good machine with enough resources that this should run well. Any recommendations are welcomed of course, please note the version I am attempting to run is the 64 bit windows 7 , Cry no longer supports windows XP as some earlier versions did.
Thank you, I found the reference and config howto and managed to do this over ride , however I am still wondering if all these directx folders should be located someplace in a stand alone folder rather than the program files folder all in their own separate folder, half are x86 and the others x64. The editor starts it's first small splash screen and never finishes launching, without any prompts or errors. If I try the bin64 folder I get nothing but errors on both the sdk launcher and the editor exe, my system is x64 so it's pretty confusing to me that the 32 tries to start and the 64 does nothing but error.
If the app you are trying to run is 64 bit, then you need to install 64 bit dlls. Normally people just use winetricks to install directx and vcrun, but it can only install the 32 bit versions. What you need to do is run the 64 bit installers for both, though I will add that installing all of directx is not recommended and unlikely to solve any problems. Also, Wine still has lots of bugs that affect 64 bit apps, so you might have better luck with the 32 bit version of the app you are trying to run.
Even if you get the app working with overrides, you should file a bug for it not working without them.
I think what confused me is that CryEngine sdk points out that XP is not supported and the latest release is actually in 32 and 64 for win 7 in this download installer from the CryDev net. I will clear my folder and start over and do as you say using winetricks to install directx and the runtimes. I get those video card errors in the 64 bit version, why I have no idea but I'm sure after reading other reports of earlier installs that did work it means nothing. One would think why am I trying to use Linux to run the Cry Editor. I could easily use the Linux machine to reinstall my Windows 7 but it is such a bloated wasteful operating system and I want to get away from the habit of using systems that grow on a money tree. There are lots of new 3d editors now porting to Linux, Houdini runs well on a Linux environment and there is Maya but the Autodesk products are tied to RPM package management and I haven't had the time to try and use Alien to convert those things since I use deb. I'll keep trying with this latest version from Cry, they have some very nice features, who knows they may surprise everyone with a linux port, talk has been in the wind for over a year now about this. Some people say that because Cry was looking to hire a Linux specialist it was due to the fact they are more interested in getting into the Steam Linux pipe and not to do a port of their editor for linux. We'll wait and see what this year brings ;0) Thanks for the advice and help