I just got this game from Steam and installed it in a clean win32 prefix (wine is compiled as 32-bit). All my versions of wine are built with osxwinebuilder. I am running fully patched OSX Mountain Lion on a late 2012 27" iMac, i7, 24GB, GTX680MX w/2GB.
Under wine 1.6.0, it won't even start up. Under 1.7.7, the game runs...until you start a race. The loading screen will appear for a bit, then it crashes with this in the console:
Code: Select all
fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_NULL.
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ surface.c / 2135
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexSubImage2D @ surface.c / 1771
fixme:d3d_surface:surface_load_location Unimplemented copy from SFLAG_INSYSMEM to SFLAG_INTEXTURE for depth/stencil buffers.
err:d3d:buffer_sync_apple >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBufferDataARB
@ buffer.c / 609
wine: Unhandled page fault on write access to 0x00000564 at address 0xb6c49a (thread 0053), starting debugger...
Unhandled exception: page fault on write access to 0x000005b4 in 32-bit code (0x00b6c49a).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:1027 GS:000f
EIP:00b6c49a ESP:046ef140 EBP:046ef148 EFLAGS:00010212( R- -- I -A- - )
EAX:01ae9dd0 EBX:00000000 ECX:00000154 EDX:00000000
ESI:01ae9880 EDI:000005b4
Stack dump:
0x046ef140: 01af3180 0af524e0 01af3180 00853646
0x046ef150: 000005b4 01ae9880 00000550 01af3180
0x046ef160: 046ef1d0 000005b4 00000000 00000550
0x046ef170: 0089c54e 046ef3e8 0ac544f0 01af3180
0x046ef180: 00894cff 00000000 00000001 046ef1e4
0x046ef190: 0ac5cc81 046ef480 00000001 00000000
0204: sel=1027 base=7ff80000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x00b6c49a in nfs11 (+0x76c49a) (0x046ef148)
1 0x00853646 in nfs11 (+0x453645) (0x01af3180)
0x00b6c49a: repe movsl (%esi),%es:(%edi)
Modules:
Module Address Debug info Name (47 modules)
ELF 0-7bf03000 Stabs <wine-loader>
PE 340000- 356000 Deferred xinput1_3
PE 400000- 1665000 Deferred nfs11
PE 10000000-101e5000 Deferred d3dx9_42
PE 402a0000-402a4000 Deferred msvcrt
PE 40410000-40417000 Deferred gdi32
PE 406e0000-406e4000 Deferred advapi32
PE 407e0000-407e4000 Deferred dinput8
PE 40820000-40828000 Deferred ole32
PE 40ba0000-40bdb000 Deferred user32
PE 40f90000-40f94000 Deferred version
PE 40fb0000-40fb4000 Deferred rpcrt4
PE 41100000-4110e000 Deferred setupapi
PE 411f0000-411f4000 Deferred ws2_32
PE 41270000-412e6000 Deferred winmm
PE 41370000-41379000 Deferred msacm32
PE 413b0000-413b3000 Deferred imagehlp
PE 413e0000-413e4000 Deferred dbghelp
PE 41500000-41504000 Deferred psapi
PE 41510000-41550000 Deferred crypt32
PE 416d0000-416d4000 Deferred wintrust
PE 41740000-4189e000 Deferred shell32
PE 41b20000-41b28000 Deferred shlwapi
PE 41c20000-41c28000 Deferred oleaut32
PE 41f10000-41f14000 Deferred d3d9
PE 41ff0000-41ff4000 Deferred wined3d
PE 42830000-42834000 Deferred opengl32
PE 42b10000-42b14000 Deferred dsound
PE 42bd0000-42bd4000 Deferred iphlpapi
PE 42e70000-42e73000 Deferred winemac
PE 44330000-44334000 Deferred imm32
PE 45da0000-45da3000 Deferred avicap32
PE 49c90000-49c94000 Deferred ddraw
PE 49e50000-49e5b000 Deferred msvfw32
PE 49f60000-49f64000 Deferred dxgi
PE 49fd0000-49fdb000 Deferred dinput
PE 4a080000-4a0af000 Deferred comctl32
PE 4a2c0000-4a2c4000 Deferred uxtheme
PE 4a3b0000-4a3b9000 Deferred quartz
PE 4a680000-4a684000 Deferred qcap
PE 4a700000-4a706000 Deferred devenum
PE 4a760000-4a764000 Deferred mmdevapi
PE 4a7b0000-4a7b3000 Deferred winecoreaudio
PE 4a900000-4a903000 Deferred msacm32
PE 4a920000-4a923000 Deferred midimap
PE 7b810000-7b9ad000 Deferred kernel32
PE 7bc10000-7bc14000 Deferred ntdll
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
00000027 0
00000026 0
00000020 0
00000014 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001b 0
0000001a 0
00000017 0
00000013 0
0000001e plugplay.exe
00000023 0
00000022 0
0000001f 0
00000024 PnkBstrA.exe
00000029 0
00000028 0
00000025 0
0000002a Steam.exe
00000054 0
00000053 0
00000050 0
0000004f 0
0000004e 0
0000004d 0
0000004c 0
0000004b 0
0000004a 0
00000049 0
00000048 0
0000002e 0
0000002f 0
00000030 0
00000047 0
00000037 0
00000035 0
00000034 0
0000001c 0
0000000c 0
0000001d 0
00000009 0
0000000d 0
0000000b 0
00000046 0
00000045 0
00000044 0
00000043 0
00000042 0
00000041 0
00000040 0
0000003f 0
0000003e 0
0000003d 0
0000003c 0
0000003b 0
0000003a 0
00000039 0
00000036 0
00000033 0
00000032 0
00000031 0
0000002b 0
0000002c explorer.exe
0000002d 0
0000005a (D) C:\Program Files\Steam\steamapps\common\Need for Speed Hot Pursuit\NFS11.exe
00000038 2
00000057 15
00000058 15
00000019 2
00000018 2
00000051 -15
00000052 0
00000067 0
00000066 0
00000065 0
00000064 15
00000063 1
00000062 0
00000061 0
00000060 0
0000005f 0 <==
0000005e 0
0000005d 0
0000005c 0
0000005b 0
System information:
Wine build: wine-1.7.7
Platform: i386
Host system: Darwin
Host version: 12.5.0
Code: Select all
fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_NULL.
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ surface.c / 2135
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexSubImage2D @ surface.c / 1771
Anyone know why StrictDrawOrdering stops the GL_OUT_OF_MEMORY situation and how that might be resolved without StrictDrawOrdering? I've done C development, so if I could do some debugging if that would help, I could definitely do that...I just need to be pointed in the right direction to start.
Regards, Patrick